Player Matchup

Terra
Terra
CobraKing999
Terra
Level 101
God Stats
20W - 7L
1,676 SR
Queue Stats
95W - 93L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
JunkyBois2Thicc
Cthulhu
Level 24
God Stats
10W - 6L
1,510 SR
Queue Stats
15W - 12L
1,286 Elo+
Party 1
Loki
Loki
obamatookthekids
Loki
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 115L
1,483 Elo+
Party 1
Team Averages
Level 63
1,562 SR
1,439 Elo+

VS

Team Averages
Level 22
1,469 SR
1,408 Elo+
Cerberus
Cerberus
DemonicSkoll
Cerberus
Level 9
God Stats
3W - 3L
1,610 SR
Queue Stats
19W - 41L
1,440 Elo+
Solo
Vamana
Vamana
Meowmeoow69
Vamana
Level 29
God Stats
5W - 6L
1,628 SR
Queue Stats
139W - 136L
1,371 Elo+
Party 2
Tyr
Tyr
meowsbro
Tyr
Level 29
God Stats
0W - 4L
1,170 SR
Queue Stats
126W - 144L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
8,649
786
15,361
8,895
3,470
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 8
8,629
784
9,948
14,655
12,387
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 2 / 5
7,672
697
6,001
7,397
2,885
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DemonicSkoll
Cerberus
10
3 / 5 / 1
7,775
707
9,062
14,465
5,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
10
0 / 3 / 1
6,769
615
7,015
11,330
5,382
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 5 / 2
7,299
664
5,673
11,548
5,248
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Cerberus
DemonicSkoll
Cerberus
3
5
1
0.7
W
4
1
8
8
L
Vamana
0
3
1
0.17
L
1
5
2
0.4
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,310
Damage
21,750
30,947
Taken
37,343
18,742
Mitigated
15,689
9,849
Healing
10,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,361
958
3,273
4,159
8,895
3,470
280
3,749
5,146
37,455
0
L
Cerberus
DemonicSkoll
Cerberus
9,062
148
72
5,435
14,465
5,059
0
9,507
4,958
18,097
0
W
9,948
1,553
831
886
14,655
12,387
0
3,818
10,837
18,167
0
L
Vamana
7,015
3,530
0
2,212
11,330
5,382
0
7,823
3,507
323
28,083
L
5,673
767
416
2,684
11,548
5,248
0
8,147
3,401
0
29,112
W
6,001
750
0
700
7,397
2,885
42
1,708
5,689
0
12,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,950
Gold Earned
21,843
74
Minions Killed
108
0
Camps Cleared
0
679,237
Distance Traveled
611,293
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,649
786
46
4
0
235,853
1
L
Cerberus
7,775
707
25
2
0
199,423
0
W
Cthulhu
8,629
784
16
1
0
234,252
0
L
Vamana
6,769
615
40
4
0
207,465
3
L
Tyr
7,299
664
43
4
0
204,405
5
W
Loki
7,672
697
12
1
0
209,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role