Player Matchup

Hercules
Hercules
ColdBones
Hercules
Level 158
God Stats
23W - 20L
1,776 SR
Queue Stats
159W - 143L
1,652 Elo+
Solo
Neith
Neith
WhatTheΗel
Neith
Level 101
God Stats
3W - 0L
1,820 SR
Queue Stats
28W - 30L
1,547 Elo+
Solo
Merlin
Merlin
Xmanbob26
Merlin
Level 63
God Stats
3W - 0L
1,796 SR
Queue Stats
69W - 57L
1,600 Elo+
Solo
Team Averages
Level 107
1,797 SR
1,600 Elo+

VS

Team Averages
Level 121
1,443 SR
1,621 Elo+
Discordia
Discordia
Luapet01
Discordia
Level 123
God Stats
0W - 1L
1,478 SR
Queue Stats
32W - 21L
1,630 Elo+
Party 1
Horus
Horus
SalzMann0
Horus
Level 117
God Stats
8W - 9L
1,573 SR
Queue Stats
49W - 44L
1,576 Elo+
Party 1
Hun Batz
Hun Batz
oOReeFSharkOo
Hun Batz
Level 124
God Stats
0W - 1L
1,279 SR
Queue Stats
15W - 9L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ColdBones
Hercules
16
6 / 1 / 6
12,591
663
17,466
20,751
21,553
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 4 / 8
12,670
667
13,975
12,038
4,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Xmanbob26
Merlin
16
4 / 5 / 10
12,655
666
9,637
9,575
3,071
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Luapet01
Discordia
16
4 / 3 / 3
11,908
627
16,048
12,634
5,322
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
SalzMann0
Horus
15
3 / 4 / 5
11,671
614
8,145
24,124
19,120
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
oOReeFSharkOo
Hun Batz
13
3 / 8 / 1
11,039
581
8,034
14,015
5,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
15
Kills
10
10
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
ColdBones
Hercules
6
1
6
9
L
Discordia
Luapet01
Discordia
4
3
3
1.83
L
Horus
SalzMann0
Horus
3
4
5
1.38
W
5
4
8
2.25
W
Merlin
Xmanbob26
Merlin
4
5
10
1.8
L
Hun Batz
oOReeFSharkOo
Hun Batz
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,078
Damage
32,227
42,364
Taken
50,773
28,668
Mitigated
30,362
14,849
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ColdBones
Hercules
17,466
3,611
379
11,240
20,751
21,553
532
7,686
13,065
15,551
30,679
L
Discordia
Luapet01
Discordia
16,048
1,281
248
2,267
12,634
5,322
64
4,184
8,450
72,767
0
L
Horus
SalzMann0
Horus
8,145
4,631
3,294
9,659
24,124
19,120
0
5,827
18,297
0
35,406
W
13,975
5,350
0
2,722
12,038
4,044
2,431
4,913
7,125
0
67,193
W
Merlin
Xmanbob26
Merlin
9,637
530
0
508
9,575
3,071
285
4,298
5,277
68,673
0
L
Hun Batz
oOReeFSharkOo
Hun Batz
8,034
1,329
0
0
14,015
5,920
0
4,325
9,690
0
50,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,916
Gold Earned
34,618
237
Minions Killed
221
0
Camps Cleared
0
1,032,325
Distance Traveled
1,072,438
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,591
663
39
2
0
375,878
6
L
Discordia
11,908
627
126
7
0
350,579
4
L
Horus
11,671
614
32
2
0
383,637
1
W
Neith
12,670
667
103
5
0
334,845
3
W
Merlin
12,655
666
95
5
0
321,602
4
L
Hun Batz
11,039
581
63
3
0
338,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role