Player Matchup

Ymir
Ymir
Alcmst
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,240 Elo+
Party 1
Bellona
Bellona
BloodHunter462
Bellona
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,421 Elo+
Party 1
Merlin
Merlin
DioM10
Merlin
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,261 Elo+
Solo
Nemesis
Nemesis
MrDoshman
Nemesis
Level 12
God Stats
0W - 2L
1,240 SR
Queue Stats
5W - 10L
1,277 Elo+
Party 1
Cupid
Cupid
Sansman9002
Cupid
Level 5
God Stats
0W - 3L
1,240 SR
Queue Stats
0W - 3L
1,240 Elo+
Party 1
Team Averages
Level 7
1,396 SR
1,288 Elo+

VS

Team Averages
Level 32
1,485 SR
1,419 Elo+
Zeus
Zeus
Bawkuu
Zeus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 58L
1,396 Elo+
Party 2
Ullr
Ullr
Cripdos
Ullr
Level 29
God Stats
10W - 6L
1,677 SR
Queue Stats
235W - 266L
1,466 Elo+
Party 2
Arachne
Arachne
dnomder
Arachne
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
641W - 670L
1,491 Elo+
Party 2
Osiris
Osiris
evilmorty32
Osiris
Level 29
God Stats
2W - 2L
1,364 SR
Queue Stats
99W - 127L
1,321 Elo+
Solo
Ra
Ra
mawdin
Ra
Level 19
God Stats
5W - 7L
1,385 SR
Queue Stats
28W - 36L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alcmst
Ymir
12
0 / 14 / 3
8,243
412
2,990
24,411
15,242
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 8 / 0
8,606
430
7,051
18,053
16,700
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
DioM10
Merlin
14
5 / 15 / 1
10,038
502
9,962
15,782
3,868
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
MrDoshman
Nemesis
12
0 / 9 / 2
7,301
365
5,080
17,755
4,203
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 11 / 1
7,709
385
1,853
13,183
2,405
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bawkuu
Zeus
16
10 / 3 / 6
11,796
590
13,322
8,216
2,660
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
Cripdos
Ullr
17
15 / 3 / 8
12,415
621
18,506
14,269
5,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
dnomder
Arachne
20
21 / 0 / 6
14,807
740
20,946
17,098
8,344
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
15
4 / 3 / 4
10,426
521
7,390
12,133
11,829
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
15
6 / 2 / 8
11,263
563
9,542
6,507
2,636
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
88
9
Kills
56
57
Deaths
11
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
Alcmst
Ymir
0
14
3
0.11
W
Zeus
Bawkuu
Zeus
10
3
6
4.33
L
3
8
0
0.38
W
Ullr
Cripdos
Ullr
15
3
8
6.33
L
Merlin
DioM10
Merlin
5
15
1
0.37
L
Nemesis
MrDoshman
Nemesis
0
9
2
0.11
L
1
11
1
0.14
W
Arachne
dnomder
Arachne
21
0
6
24
W
Osiris
4
3
4
2
W
Ra
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,936
Damage
69,706
89,184
Taken
58,223
42,418
Mitigated
31,125
4,926
Healing
21,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Alcmst
Ymir
2,990
812
0
529
24,411
15,242
706
5,022
19,389
24,379
0
W
Zeus
Bawkuu
Zeus
13,322
1,200
0
632
8,216
2,660
3,018
3,041
5,175
61,532
0
L
7,051
1,748
0
1,823
18,053
16,700
546
1,803
15,625
0
30,837
W
Ullr
Cripdos
Ullr
18,506
10,129
0
4,264
14,269
5,656
1,191
4,867
9,402
0
83,107
L
Merlin
DioM10
Merlin
9,962
905
0
250
15,782
3,868
0
4,730
11,052
40,677
0
L
Nemesis
MrDoshman
Nemesis
5,080
1,969
0
1,957
17,755
4,203
0
4,701
12,954
0
32,877
L
1,853
972
0
367
13,183
2,405
0
6,608
6,575
0
25,885
W
Arachne
dnomder
Arachne
20,946
15,638
0
9,512
17,098
8,344
3,931
2,516
14,457
0
117,394
W
Osiris
7,390
2,465
0
4,290
12,133
11,829
1,968
0
11,657
0
28,437
W
Ra
9,542
995
1,281
1,314
6,507
2,636
1,316
2,528
3,979
52,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,897
Gold Earned
60,707
261
Minions Killed
486
0
Camps Cleared
0
1,430,799
Distance Traveled
1,662,436
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,243
412
30
2
0
289,516
2
W
Zeus
11,796
590
103
5
0
289,057
0
L
Bellona
8,606
430
54
3
0
289,225
0
W
Ullr
12,415
621
79
4
0
339,137
3
L
Merlin
10,038
502
54
3
0
248,193
2
L
Nemesis
7,301
365
66
3
0
367,420
1
L
Cupid
7,709
385
57
3
0
236,445
4
W
Arachne
14,807
740
182
9
0
458,643
1
W
Osiris
10,426
521
46
2
0
280,307
7
W
Ra
11,263
563
76
4
0
295,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role