Player Matchup

Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
Psyova
Skadi
Silver II
Level 115
God Stats
1W - 1L
1,784 SR
Queue Stats
2W - 1L
1,552 MMR
Party 2
Janus
Janus
Silver II
xMAC MACHINEx
Janus
Silver II
Level 148
God Stats
1W - 1L
1,706 SR
Queue Stats
2W - 1L
1,544 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,663 SR
1,532 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,598 SR
1,546 MMR
Merlin
Merlin
Gold V
Davidvgr
Merlin
Gold V
Level 157
God Stats
13W - 6L
1,593 SR
Queue Stats
186W - 202L
1,328 MMR
Solo
Jing Wei
Jing Wei
Silver I
GenghisDom
Jing Wei
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,613 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
dbears21
Kuzenbo
Gold V
Level 127
God Stats
10W - 5L
1,700 SR
Queue Stats
41W - 31L
1,697 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
2 / 0 / 6
14,207
592
16,331
37,799
37,315
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Psyova
Skadi
15
1 / 10 / 2
13,272
553
10,342
23,148
7,217
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 2 / 1
15,365
640
24,512
20,173
7,294
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ArtemisCthulhuBacchusHeraMedusa

VS

Bans
TsukuyomiZeusKumbhakarnaKukulkanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Davidvgr
Merlin
19
2 / 1 / 5
14,598
608
24,019
15,602
6,886
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
GenghisDom
Jing Wei
17
4 / 6 / 5
14,382
599
15,795
22,262
9,574
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kuzenbo
dbears21
Kuzenbo
18
5 / 1 / 4
14,800
617
27,177
28,081
44,189
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
11
12
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
6
5
W
Merlin
Davidvgr
Merlin
2
1
5
4.5
W
Jing Wei
GenghisDom
Jing Wei
4
6
5
1.08
L
Skadi
Psyova
Skadi
1
10
2
0.2
W
Kuzenbo
dbears21
Kuzenbo
5
1
4
7
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,185
Damage
66,991
81,120
Taken
65,945
51,826
Mitigated
60,649
29,913
Healing
16,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
16,331
3,709
0
15,849
37,799
37,315
144
17,714
20,085
3,258
60,242
W
Merlin
Davidvgr
Merlin
24,019
1,204
0
8,017
15,602
6,886
912
7,115
8,266
115,191
0
W
Jing Wei
GenghisDom
Jing Wei
15,795
10,015
0
6,567
22,262
9,574
2,987
6,915
15,026
0
93,275
L
Skadi
Psyova
Skadi
10,342
6,120
1,218
3,027
23,148
7,217
780
18,193
4,955
0
73,368
W
Kuzenbo
dbears21
Kuzenbo
27,177
5,612
0
2,140
28,081
44,189
165
11,728
16,071
71,646
0
L
24,512
1,564
2,757
7,062
20,173
7,294
50
15,733
4,440
117,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,844
Gold Earned
43,780
318
Minions Killed
282
0
Camps Cleared
0
1,290,281
Distance Traveled
1,364,765
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,207
592
46
2
0
497,554
3
W
Merlin
14,598
608
127
5
0
442,539
8
W
Jing Wei
14,382
599
107
4
0
417,045
2
L
Skadi
13,272
553
99
4
0
333,742
2
W
Kuzenbo
14,800
617
48
2
0
505,181
2
L
Janus
15,365
640
173
7
0
458,985
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role