Player Matchup

Nemesis
Nemesis
FRIAGE
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,220 Elo+
Party 1
Neith
Neith
SKY SHINYG
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,230 Elo+
Party 1
Kukulkan
Kukulkan
corve1906
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,414 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,288 Elo+

VS

Team Averages
Level 7
1,402 SR
1,124 Elo+
Sol
Sol
DragonSpore7380
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,082 Elo+
Party 2
Bacchus
Bacchus
OmeletteNinja44
Bacchus
Level 5
God Stats
0W - 1L
1,207 SR
Queue Stats
1W - 4L
1,167 Elo+
Party 2
Scylla
Scylla
vb008
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FRIAGE
Nemesis
11
5 / 4 / 7
8,110
811
5,810
6,602
2,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
12
9 / 2 / 7
9,189
919
8,540
7,045
2,362
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
corve1906
Kukulkan
12
8 / 3 / 6
9,196
920
10,760
7,403
2,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 7 / 2
8,520
852
7,489
12,768
3,938
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
3 / 6 / 4
7,996
800
2,879
9,440
9,994
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
vb008
Scylla
7
0 / 9 / 4
6,159
616
2,534
7,971
2,380
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
22
Kills
9
9
Deaths
22
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
7
2
1
W
Nemesis
FRIAGE
Nemesis
5
4
7
2.13
L
3
6
4
0.83
W
Neith
9
2
7
6.25
W
Kukulkan
corve1906
Kukulkan
8
3
6
3.67
L
Scylla
vb008
Scylla
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,110
Damage
12,902
21,050
Taken
30,179
7,320
Mitigated
16,312
3,756
Healing
3,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,489
2,859
0
2,928
12,768
3,938
0
5,588
7,180
17,368
0
W
Nemesis
FRIAGE
Nemesis
5,810
4,428
0
1,190
6,602
2,528
87
4,009
2,593
0
12,094
L
2,879
721
0
77
9,440
9,994
0
2,629
6,811
10,485
0
W
Neith
8,540
5,851
0
574
7,045
2,362
2,318
4,299
2,746
0
22,995
W
Kukulkan
corve1906
Kukulkan
10,760
2,376
0
1,992
7,403
2,430
59
4,646
2,757
42,461
0
L
Scylla
vb008
Scylla
2,534
917
0
291
7,971
2,380
0
2,543
5,428
7,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,495
Gold Earned
22,675
108
Minions Killed
41
0
Camps Cleared
0
545,994
Distance Traveled
403,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,520
852
21
2
0
127,966
0
W
Nemesis
8,110
811
19
2
0
191,019
0
L
Bacchus
7,996
800
13
1
0
160,798
0
W
Neith
9,189
919
21
2
0
182,422
0
W
Kukulkan
9,196
920
68
7
0
172,553
0
L
Scylla
6,159
616
7
1
0
115,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role