Player Matchup

Izanami
Izanami
Caroonko
Izanami
Level 26
God Stats
6W - 3L
1,428 SR
Queue Stats
29W - 26L
1,335 Elo+
Party 1
Bacchus
Bacchus
SASAYPSINA
Bacchus
Level 30
God Stats
5W - 3L
1,302 SR
Queue Stats
28W - 26L
1,335 Elo+
Party 1
Fenrir
Fenrir
ПустиВИгруТваррр
Fenrir
Level 25
God Stats
25W - 20L
1,534 SR
Queue Stats
28W - 24L
1,350 Elo+
Party 1
Team Averages
Level 27
1,422 SR
1,340 Elo+

VS

Team Averages
Level 29
1,096 SR
789 Elo+
Hera
Hera
AnnaStorm
Hera
Level 11
God Stats
0W - 6L
1,045 SR
Queue Stats
1W - 10L
790 Elo+
Party 2
Sobek
Sobek
Rem337
Sobek
Level 14
God Stats
0W - 6L
1,064 SR
Queue Stats
3W - 24L
833 Elo+
Party 2
Chaac
Chaac
Tektoniks888
Chaac
Level 63
God Stats
1W - 5L
1,179 SR
Queue Stats
3W - 21L
742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caroonko
Izanami
14
15 / 3 / 10
11,139
928
15,950
8,229
3,336
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SASAYPSINA
Bacchus
12
5 / 2 / 20
10,317
860
7,747
11,848
14,427
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 3 / 20
9,876
823
6,345
10,057
4,550
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
1 / 9 / 7
8,317
693
4,128
8,005
3,428
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sobek
Rem337
Sobek
11
1 / 8 / 6
8,482
707
2,087
11,935
12,148
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
6 / 8 / 2
10,367
864
9,761
14,300
12,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
25
Kills
8
8
Deaths
25
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hera
1
9
7
0.5
W
Izanami
Caroonko
Izanami
15
3
10
6.67
L
Sobek
Rem337
Sobek
1
8
6
0.5
W
Bacchus
SASAYPSINA
Bacchus
5
2
20
7.5
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,042
Damage
15,976
30,134
Taken
34,240
22,313
Mitigated
27,849
3,100
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
4,128
1,269
73
104
8,005
3,428
40
1,994
6,011
10,160
0
W
Izanami
Caroonko
Izanami
15,950
10,761
0
1,304
8,229
3,336
1,971
1,447
6,732
0
47,452
L
Sobek
Rem337
Sobek
2,087
150
417
870
11,935
12,148
0
2,137
9,798
6,176
0
W
Bacchus
SASAYPSINA
Bacchus
7,747
1,130
294
354
11,848
14,427
665
2,816
8,917
16,125
0
L
9,761
2,172
151
1,669
14,300
12,273
0
3,616
10,684
0
28,144
W
6,345
2,056
0
1,148
10,057
4,550
1,030
1,925
8,082
0
33,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
27,166
116
Minions Killed
58
0
Camps Cleared
0
647,545
Distance Traveled
501,636
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,317
693
11
1
0
134,619
1
W
Izanami
11,139
928
63
5
0
220,686
1
L
Sobek
8,482
707
14
1
0
183,373
0
W
Bacchus
10,317
860
10
1
0
221,604
3
L
Chaac
10,367
864
33
3
0
183,644
0
W
Fenrir
9,876
823
43
4
0
205,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role