Player Matchup

Ares
Ares
Kegelnator
Ares
Level 18
God Stats
3W - 3L
1,614 SR
Queue Stats
10W - 10L
1,550 Elo+
Solo
Neith
Neith
Mobius_Wing
Neith
Level 29
God Stats
45W - 38L
1,579 SR
Queue Stats
152W - 199L
1,403 Elo+
Party 1
Ah Puch
Ah Puch
Prophet_Habakkuk
Ah Puch
Level 27
God Stats
41W - 36L
1,528 SR
Queue Stats
165W - 207L
1,385 Elo+
Party 1
Team Averages
Level 25
1,573 SR
1,446 Elo+

VS

Team Averages
Level 42
1,490 SR
1,316 Elo+
He Bo
He Bo
Angry_Rat_Noises
He Bo
Level 86
God Stats
1W - 2L
1,507 SR
Queue Stats
161W - 194L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
BlackParade34
Cthulhu
Level 27
God Stats
34W - 56L
1,464 SR
Queue Stats
104W - 138L
1,374 Elo+
Party 2
Fenrir
Fenrir
Digo_Gaby_Helena
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
10,076
720
2,062
10,646
7,983
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 1 / 4
9,974
712
6,589
4,872
2,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 3 / 7
9,330
666
10,275
9,295
3,735
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 0
9,625
688
7,133
9,875
3,317
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
13
0 / 3 / 4
8,676
620
5,651
13,370
8,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 1 / 0
6,841
489
149
1,350
412
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
5
5
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
5
5
0
1
L
Cthulhu
0
3
4
0.67
L
0
1
0
0
W
3
1
5
5.5
W
4
1
4
6
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,926
Damage
12,933
24,813
Taken
24,595
13,914
Mitigated
12,549
6,653
Healing
4,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,133
326
0
1,389
9,875
3,317
0
4,470
5,405
44,108
0
L
Cthulhu
5,651
0
0
2,855
13,370
8,820
0
7,023
6,347
28,472
0
L
149
0
0
444
1,350
412
0
860
490
0
1,239
W
2,062
77
0
2,767
10,646
7,983
567
5,207
5,439
15,089
0
W
6,589
1,513
0
926
4,872
2,196
2,529
3,157
1,715
0
51,584
W
10,275
310
0
2,960
9,295
3,735
431
4,502
4,793
39,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
25,142
160
Minions Killed
107
0
Camps Cleared
0
743,722
Distance Traveled
521,473
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,625
688
63
5
0
216,741
1
L
Cthulhu
8,676
620
42
3
0
258,941
3
L
Fenrir
6,841
489
2
0
0
45,791
1
W
Ares
10,076
720
14
1
0
270,441
0
W
Neith
9,974
712
97
7
0
262,422
1
W
Ah Puch
9,330
666
49
4
0
210,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role