Player Matchup

Ymir
Ymir
Akatsuki709
Ymir
Level 24
God Stats
3W - 3L
1,451 SR
Queue Stats
52W - 30L
1,536 Elo+
Party 1
Arachne
Arachne
IronGrendenMK85
Arachne
Level 27
God Stats
3W - 3L
1,582 SR
Queue Stats
6W - 5L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
Sargentafro
Ao Kuang
Level 95
God Stats
1W - 2L
1,517 SR
Queue Stats
192W - 160L
1,598 Elo+
Party 1
Team Averages
Level 49
1,517 SR
1,556 Elo+

VS

Team Averages
Level 62
1,447 SR
1,339 Elo+
Nox
Nox
FreyaMain
Nox
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,081 Elo+
Party 2
Medusa
Medusa
SteampunkSkadi
Medusa
Level 142
God Stats
12W - 8L
1,500 SR
Queue Stats
105W - 86L
1,549 Elo+
Party 2
Zeus
Zeus
XxGrimxTimxX
Zeus
Level 28
God Stats
10W - 11L
1,343 SR
Queue Stats
60W - 67L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
7,353
613
2,879
13,574
5,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 6 / 1
7,012
584
2,701
9,799
3,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Sargentafro
Ao Kuang
11
3 / 5 / 1
8,207
684
6,192
11,651
3,790
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 7
9,823
819
7,698
4,894
6,251
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 2 / 10
9,633
803
7,410
7,668
3,006
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 10
9,282
774
12,320
6,009
2,136
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
18
18
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
8
0
7
11.5
L
0
6
1
0.08
L
Ao Kuang
Sargentafro
Ao Kuang
3
5
1
0.7
W
6
2
10
5.5
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,772
Damage
27,428
35,024
Taken
18,571
12,078
Mitigated
11,393
6,209
Healing
3,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,879
357
0
1,825
13,574
5,184
0
9,384
3,963
9,496
0
W
7,698
873
246
860
4,894
6,251
1,134
1,555
3,339
27,637
0
L
2,701
1,724
0
1,589
9,799
3,104
0
5,026
4,673
0
18,290
L
Ao Kuang
Sargentafro
Ao Kuang
6,192
1,354
0
2,795
11,651
3,790
0
5,188
6,286
24,684
0
W
7,410
3,525
0
1,763
7,668
3,006
1,110
4,310
3,358
0
36,803
W
12,320
2,108
0
881
6,009
2,136
549
3,293
2,716
44,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,572
Gold Earned
28,738
76
Minions Killed
163
0
Camps Cleared
0
582,075
Distance Traveled
599,743
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,353
613
9
1
0
166,081
1
W
Nox
9,823
819
37
3
0
211,122
0
L
Arachne
7,012
584
26
2
0
224,532
0
L
Ao Kuang
8,207
684
41
3
0
191,462
3
W
Medusa
9,633
803
59
5
0
210,103
2
W
Zeus
9,282
774
67
6
0
178,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role