Player Matchup

Chaac
Chaac
Berserker7Force
Chaac
Level 47
God Stats
22W - 25L
1,478 SR
Queue Stats
85W - 93L
1,392 Elo+
Party 1
Bacchus
Bacchus
KeithJr20
Bacchus
Level 65
God Stats
36W - 31L
1,598 SR
Queue Stats
119W - 137L
1,390 Elo+
Party 1
Janus
Janus
Krackakillz
Janus
Level 86
God Stats
5W - 5L
1,490 SR
Queue Stats
80W - 79L
1,396 Elo+
Party 1
Team Averages
Level 66
1,522 SR
1,393 Elo+

VS

Team Averages
Level 64
1,444 SR
1,357 Elo+
Hera
Hera
Beast_Wolf999
Hera
Level 65
God Stats
1W - 2L
1,665 SR
Queue Stats
75W - 84L
1,326 Elo+
Party 2
Hercules
Hercules
I YeHunter I
Hercules
Level 60
God Stats
0W - 2L
1,287 SR
Queue Stats
17W - 19L
1,409 Elo+
Solo
Bastet
Bastet
StarXKnight26
Bastet
Level 66
God Stats
0W - 3L
1,379 SR
Queue Stats
105W - 124L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
13,137
657
12,633
18,256
14,236
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
KeithJr20
Bacchus
16
7 / 2 / 8
14,169
708
12,467
26,536
35,786
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 5 / 9
11,944
597
20,765
12,146
3,794
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
12,236
612
13,306
12,843
5,199
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
I YeHunter I
Hercules
12
0 / 10 / 3
10,626
531
7,383
22,221
11,999
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 3
12,113
606
18,532
19,499
14,912
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
16
Kills
8
8
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
7
1
7
10.5
L
Hercules
I YeHunter I
Hercules
0
10
3
0.15
W
Bacchus
KeithJr20
Bacchus
7
2
8
5.5
W
2
5
9
1.3
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,865
Damage
39,221
56,938
Taken
54,563
53,816
Mitigated
32,110
19,945
Healing
18,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,306
3,242
1,592
4,575
12,843
5,199
713
7,707
5,136
74,925
0
W
12,633
2,583
0
9,690
18,256
14,236
2,164
4,579
13,427
0
62,159
L
Hercules
I YeHunter I
Hercules
7,383
1,775
1,355
4,356
22,221
11,999
460
13,109
9,112
0
39,786
W
Bacchus
KeithJr20
Bacchus
12,467
1,528
1,466
5,169
26,536
35,786
275
6,951
18,686
29,269
0
W
20,765
240
1,890
1,730
12,146
3,794
588
1,979
10,017
73,765
0
L
18,532
5,146
998
5,625
19,499
14,912
470
12,526
6,973
0
35,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,250
Gold Earned
34,975
183
Minions Killed
178
0
Camps Cleared
0
1,075,318
Distance Traveled
1,038,124
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,236
612
93
5
0
318,547
6
W
Chaac
13,137
657
80
4
0
356,198
3
L
Hercules
10,626
531
47
2
0
317,663
8
W
Bacchus
14,169
708
26
1
0
373,854
3
W
Janus
11,944
597
77
4
0
345,266
1
L
Bastet
12,113
606
38
2
0
401,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role