Player Matchup

Nemesis
Nemesis
Diamond II
MmVl11
Nemesis
Diamond II
Level 96
God Stats
19W - 6L
1,678 SR
Queue Stats
613W - 232L
1,962 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 96
1,678 SR
1,962 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,603 SR
1,865 MMR
Ra
Ra
Platinum I
zCrentecrush
Ra
Platinum I
Level 149
God Stats
4W - 3L
1,603 SR
Queue Stats
142W - 101L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MmVl11
Nemesis
20
6 / 1 / 0
15,947
839
17,977
21,450
17,669
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
SkadiTsukuyomiUllrIzanamiAh Muzen Cab

VS

Bans
Hou YiPoseidonPeleHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 0
14,580
767
14,419
20,616
16,394
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
MmVl11
Nemesis
6
1
0
6
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,977
Damage
14,419
21,450
Taken
20,616
17,669
Mitigated
16,394
8,977
Healing
9,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
MmVl11
Nemesis
17,977
10,097
0
8,977
21,450
17,669
2,402
14,589
6,861
0
149,483
L
14,419
2,419
0
9,977
20,616
16,394
1,119
25
20,591
133,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,947
Gold Earned
14,580
214
Minions Killed
227
0
Camps Cleared
0
449,422
Distance Traveled
350,593
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,947
839
214
11
0
449,422
4
L
Ra
14,580
767
227
12
0
350,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role