Player Matchup

Hun Batz
Hun Batz
FatKidOnFire1
Hun Batz
Level 80
God Stats
3W - 20L
1,029 SR
Queue Stats
361W - 657L
1,304 Elo+
Solo
Zeus
Zeus
Leif_Ronneberg
Zeus
Level 58
God Stats
6W - 12L
1,371 SR
Queue Stats
147W - 216L
1,239 Elo+
Solo
Chaac
Chaac
early_haze
Chaac
Level 25
God Stats
7W - 4L
1,476 SR
Queue Stats
18W - 31L
1,198 Elo+
Solo
Team Averages
Level 54
1,292 SR
1,247 Elo+

VS

Team Averages
Level 33
1,440 SR
1,102 Elo+
Loki
Loki
Alban6550165
Loki
Level 27
God Stats
1W - 2L
1,520 SR
Queue Stats
9W - 17L
1,180 Elo+
Solo
Tsukuyomi
Tsukuyomi
MK MAX3435
Tsukuyomi
Level 29
God Stats
0W - 1L
1,216 SR
Queue Stats
1W - 7L
1,110 Elo+
Party 1
Zeus
Zeus
VeloZeus69
Zeus
Level 43
God Stats
0W - 4L
1,583 SR
Queue Stats
0W - 6L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FatKidOnFire1
Hun Batz
14
8 / 3 / 7
11,188
746
10,500
13,657
7,324
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 3 / 10
10,670
711
6,618
11,101
3,260
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
13
5 / 3 / 10
10,365
691
14,271
19,065
20,193
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 4
8,914
594
4,527
12,312
3,750
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
MK MAX3435
Tsukuyomi
13
6 / 4 / 3
9,981
665
13,749
12,314
4,383
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 6 / 4
9,084
606
10,464
12,351
3,802
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
17
Kills
9
9
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Hun Batz
FatKidOnFire1
Hun Batz
8
3
7
3.83
W
4
3
10
3
L
Tsukuyomi
MK MAX3435
Tsukuyomi
6
4
3
1.88
L
2
6
4
0.67
W
Chaac
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,389
Damage
28,740
43,823
Taken
36,977
30,777
Mitigated
11,935
16,882
Healing
3,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,527
1,442
420
934
12,312
3,750
0
2,828
9,059
0
21,641
W
Hun Batz
FatKidOnFire1
Hun Batz
10,500
3,582
585
3,152
13,657
7,324
856
3,858
9,799
0
35,401
W
6,618
790
389
4,312
11,101
3,260
978
2,448
8,653
43,623
0
L
Tsukuyomi
MK MAX3435
Tsukuyomi
13,749
3,664
110
300
12,314
4,383
0
1,115
10,579
0
31,660
L
10,464
734
0
1,355
12,351
3,802
49
2,723
9,353
26,730
0
W
Chaac
14,271
1,555
378
8,066
19,065
20,193
152
4,376
14,689
0
37,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
27,979
146
Minions Killed
98
0
Camps Cleared
0
749,275
Distance Traveled
736,501
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,914
594
32
2
0
235,971
2
W
Hun Batz
11,188
746
43
3
0
276,324
0
W
Zeus
10,670
711
67
4
0
217,372
0
L
Tsukuyomi
9,981
665
26
2
0
271,949
1
L
Zeus
9,084
606
40
3
0
228,581
0
W
Chaac
10,365
691
36
2
0
255,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role