Player Matchup

Terra
Terra
boltwolf108
Terra
Level 46
God Stats
29W - 25L
1,568 SR
Queue Stats
77W - 100L
1,248 Elo+
Solo
Scylla
Scylla
dentedpalading87
Scylla
Level 95
God Stats
7W - 14L
1,201 SR
Queue Stats
173W - 240L
1,211 Elo+
Solo
Neith
Neith
jcraines13
Neith
Level 8
God Stats
1W - 6L
1,215 SR
Queue Stats
1W - 7L
1,067 Elo+
Solo
Team Averages
Level 50
1,328 SR
1,175 Elo+

VS

Team Averages
Level 71
1,527 SR
1,243 Elo+
Scylla
Scylla
Entrainment113
Scylla
Level 38
God Stats
11W - 8L
1,477 SR
Queue Stats
13W - 14L
1,211 Elo+
Party 1
Thor
Thor
HogNation9605
Thor
Level 31
God Stats
108W - 129L
1,490 SR
Queue Stats
146W - 202L
1,264 Elo+
Party 1
Vulcan
Vulcan
MightyPOWELL14
Vulcan
Level 145
God Stats
9W - 10L
1,615 SR
Queue Stats
18W - 27L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
10,504
700
7,238
18,975
17,045
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 8 / 5
9,448
630
8,276
11,752
3,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
13
4 / 11 / 5
10,198
680
6,933
19,006
6,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 13
9,974
665
11,429
8,720
2,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
14 / 4 / 9
12,696
846
17,262
14,288
5,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 2 / 13
11,451
763
14,366
11,783
4,233
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
8
Kills
23
23
Deaths
9
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
W
14
4
9
4.63
W
6
2
13
6.25
L
2
4
6
1.25
L
2
8
5
0.56
L
Neith
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
43,057
49,733
Taken
34,791
27,561
Mitigated
11,892
13,753
Healing
11,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,429
340
713
1,352
8,720
2,650
1,230
4,352
4,368
34,700
0
W
17,262
4,297
513
3,103
14,288
5,009
1,720
5,247
9,041
0
39,720
W
14,366
4,079
463
5,055
11,783
4,233
353
6,015
5,768
72,916
0
L
7,238
1,599
2,386
5,108
18,975
17,045
265
10,287
8,688
21,699
0
L
8,276
219
624
1,467
11,752
3,720
184
7,608
4,144
35,326
0
L
Neith
6,933
3,252
0
4,168
19,006
6,796
547
7,957
11,049
0
26,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,150
Gold Earned
34,121
132
Minions Killed
173
0
Camps Cleared
0
667,574
Distance Traveled
783,057
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,974
665
44
3
0
262,701
2
W
Thor
12,696
846
45
3
0
259,693
0
W
Vulcan
11,451
763
84
6
0
260,663
1
L
Terra
10,504
700
38
3
0
236,259
0
L
Scylla
9,448
630
48
3
0
256,040
3
L
Neith
10,198
680
46
3
0
175,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role