Player Matchup

Nemesis
Nemesis
GoumedByFishy
Nemesis
Level 16
God Stats
4W - 9L
1,122 SR
Queue Stats
8W - 12L
1,129 Elo+
Party 4
Odin
Odin
GoumedBy_RTNI
Odin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Bacchus
Bacchus
KLEEJEL
Bacchus
Level 13
God Stats
1W - 2L
1,247 SR
Queue Stats
20W - 27L
1,115 Elo+
Party 3
Cupid
Cupid
XploZ igara
Cupid
Level 13
God Stats
2W - 3L
1,305 SR
Queue Stats
17W - 20L
994 Elo+
Party 3
Serqet
Serqet
kizkiller
Serqet
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 77L
1,072 Elo+
Solo
Team Averages
Level 14
1,335 SR
1,162 Elo+

VS

Team Averages
Level 17
1,330 SR
1,055 Elo+
Cupid
Cupid
HUEZE
Cupid
Level 17
God Stats
26W - 10L
1,738 SR
Queue Stats
39W - 47L
1,100 Elo+
Party 1
Xing Tian
Xing Tian
NoLove379
Xing Tian
Level 17
God Stats
1W - 1L
1,474 SR
Queue Stats
8W - 14L
1,100 Elo+
Solo
Hercules
Hercules
Noppert
Hercules
Level 27
God Stats
1W - 2L
1,187 SR
Queue Stats
96W - 76L
1,265 Elo+
Party 1
Ra
Ra
adriantarifa
Ra
Level 13
God Stats
24W - 58L
1,193 SR
Queue Stats
125W - 177L
989 Elo+
Party 2
Tsukuyomi
Tsukuyomi
barraganero
Tsukuyomi
Level 10
God Stats
15W - 51L
1,056 SR
Queue Stats
31W - 99L
821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
4
0 / 1 / 0
4,238
326
704
2,309
585
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 1
4,819
371
2,743
6,146
2,118
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
KLEEJEL
Bacchus
10
5 / 4 / 4
6,893
530
4,755
10,684
7,149
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
3 / 4 / 5
6,323
486
10,417
7,844
2,499
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
kizkiller
Serqet
1
0 / 0 / 0
4,031
310
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
HUEZE
Cupid
12
7 / 5 / 1
7,590
584
5,623
7,025
2,061
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
NoLove379
Xing Tian
9
0 / 1 / 5
5,759
443
4,299
7,550
3,319
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Noppert
Hercules
8
0 / 3 / 3
5,764
443
3,096
10,369
5,949
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

11
4 / 0 / 4
7,106
547
2,739
3,287
964
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
barraganero
Tsukuyomi
11
3 / 2 / 6
7,033
541
4,155
8,844
2,498
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
14
14
Deaths
11
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
1
0
0
L
0
5
1
0.1
W
Cupid
HUEZE
Cupid
7
5
1
1.5
L
Bacchus
KLEEJEL
Bacchus
5
4
4
1.75
W
Xing Tian
NoLove379
Xing Tian
0
1
5
2.5
W
Hercules
Noppert
Hercules
0
3
3
0.5
L
3
4
5
1.38
W
4
0
4
6
W
Tsukuyomi
barraganero
Tsukuyomi
3
2
6
3
L
Serqet
kizkiller
Serqet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,619
Damage
19,912
26,983
Taken
37,075
12,351
Mitigated
14,791
4,891
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
704
236
0
30
2,309
585
0
1,097
1,212
0
4,417
L
2,743
539
0
0
6,146
2,118
0
2,401
3,720
0
10,767
W
Cupid
HUEZE
Cupid
5,623
3,947
321
1,040
7,025
2,061
1,776
1,995
5,030
0
28,552
L
Bacchus
KLEEJEL
Bacchus
4,755
484
540
1,961
10,684
7,149
0
1,695
8,758
15,958
0
W
Xing Tian
NoLove379
Xing Tian
4,299
542
111
798
7,550
3,319
135
195
7,355
14,318
0
W
Hercules
Noppert
Hercules
3,096
1,449
0
3,004
10,369
5,949
337
1,809
8,560
0
14,135
L
10,417
6,761
1,051
1,309
7,844
2,499
0
1,845
5,842
0
26,460
W
2,739
249
594
1,737
3,287
964
909
321
2,966
31,573
0
W
Tsukuyomi
barraganero
Tsukuyomi
4,155
716
0
2,138
8,844
2,498
22
435
8,409
0
35,180
L
Serqet
kizkiller
Serqet
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,304
Gold Earned
33,252
89
Minions Killed
203
0
Camps Cleared
0
1,181,527
Distance Traveled
1,194,037
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,238
326
9
1
0
128,209
1
L
Odin
4,819
371
19
1
0
227,424
2
W
Cupid
7,590
584
51
4
0
226,579
2
L
Bacchus
6,893
530
21
2
0
266,056
1
W
Xing Tian
5,759
443
17
1
0
209,797
5
W
Hercules
5,764
443
21
2
0
249,949
3
L
Cupid
6,323
486
40
3
0
220,687
0
W
Ra
7,106
547
64
5
0
224,169
0
W
Tsukuyomi
7,033
541
50
4
0
283,543
0
L
Serqet
4,031
310
0
0
0
339,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role