Player Matchup

King Arthur
King Arthur
Kingniice
King Arthur
Level 16
God Stats
5W - 7L
1,370 SR
Queue Stats
97W - 124L
1,175 Elo+
Solo
Chiron
Chiron
NeRv Hope
Chiron
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 43L
798 Elo+
Party 2
Nemesis
Nemesis
NeRv blitz
Nemesis
Level 15
God Stats
1W - 1L
1,187 SR
Queue Stats
7W - 7L
1,052 Elo+
Party 2
Chang'e
Chang'e
NeRv cherish
Chang'e
Level 31
God Stats
21W - 9L
1,603 SR
Queue Stats
334W - 357L
1,170 Elo+
Party 2
Hera
Hera
NeRv sausage
Hera
Level 7
God Stats
8W - 7L
1,282 SR
Queue Stats
127W - 168L
1,026 Elo+
Party 2
Team Averages
Level 24
1,388 SR
1,044 Elo+

VS

Team Averages
Level 26
1,394 SR
1,178 Elo+
Artio
Artio
Chris26492
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,128 Elo+
Solo
Thor
Thor
Lira_man
Thor
Level 29
God Stats
48W - 64L
1,557 SR
Queue Stats
657W - 690L
1,266 Elo+
Party 1
Sun Wukong
Sun Wukong
MSchoer
Sun Wukong
Level 44
God Stats
17W - 21L
1,453 SR
Queue Stats
29W - 56L
1,291 Elo+
Party 1
Merlin
Merlin
MonkeyDGabu
Merlin
Level 14
God Stats
11W - 21L
1,222 SR
Queue Stats
15W - 31L
1,117 Elo+
Party 1
Mulan
Mulan
SalientPumpkin
Mulan
Level 29
God Stats
17W - 33L
1,237 SR
Queue Stats
272W - 353L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kingniice
King Arthur
7
0 / 1 / 0
4,397
550
648
2,770
1,368
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chiron
NeRv Hope
Chiron
8
4 / 0 / 1
5,138
642
2,651
3,245
754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
NeRv blitz
Nemesis
7
0 / 1 / 2
4,295
537
1,933
4,805
1,223
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
NeRv cherish
Chang'e
8
3 / 0 / 0
4,612
577
4,549
3,573
875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 3
4,501
563
1,133
2,852
569
Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
4
0 / 4 / 0
3,394
424
926
4,913
2,023
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
7
0 / 1 / 0
4,174
522
534
3,875
957
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
MSchoer
Sun Wukong
5
1 / 0 / 0
3,904
488
608
2,419
993
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
6
0 / 1 / 0
3,671
459
1,910
3,152
839
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 2 / 0
4,195
524
2,392
5,755
1,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
2
2
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artio
0
4
0
0
W
King Arthur
Kingniice
King Arthur
0
1
0
0
L
Thor
0
1
0
0
L
Sun Wukong
MSchoer
Sun Wukong
1
0
0
1
L
Merlin
0
1
0
0
W
Chiron
NeRv Hope
Chiron
4
0
1
4.5
W
Nemesis
NeRv blitz
Nemesis
0
1
2
1
W
Chang'e
NeRv cherish
Chang'e
3
0
0
3
W
1
0
3
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,914
Damage
6,370
17,245
Taken
20,114
4,789
Mitigated
6,695
6,391
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
926
291
0
0
4,913
2,023
66
1,093
3,820
4,036
0
W
King Arthur
Kingniice
King Arthur
648
128
0
500
2,770
1,368
154
0
2,696
0
10,086
L
Thor
534
0
0
1,392
3,875
957
0
310
3,540
0
15,888
L
Sun Wukong
MSchoer
Sun Wukong
608
80
0
1,132
2,419
993
0
0
2,294
0
9,167
L
Merlin
1,910
158
0
0
3,152
839
92
2,217
935
13,648
0
W
Chiron
NeRv Hope
Chiron
2,651
1,716
683
2,436
3,245
754
1,473
269
2,976
0
16,681
W
Nemesis
NeRv blitz
Nemesis
1,933
724
0
266
4,805
1,223
0
1,098
3,707
0
12,491
W
Chang'e
NeRv cherish
Chang'e
4,549
648
722
1,784
3,573
875
497
1,201
2,372
18,338
0
W
1,133
428
0
0
2,852
569
914
268
2,584
8,256
0
L
2,392
381
117
2,279
5,755
1,883
0
2,062
3,693
0
16,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,943
Gold Earned
19,338
124
Minions Killed
105
0
Camps Cleared
0
779,351
Distance Traveled
687,449
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,394
424
3
0
0
136,714
0
W
King Arthur
4,397
550
23
3
0
166,353
0
L
Thor
4,174
522
31
4
0
168,131
3
L
Sun Wukong
3,904
488
16
2
0
85,031
0
L
Merlin
3,671
459
16
2
0
132,493
0
W
Chiron
5,138
642
29
4
0
150,194
1
W
Nemesis
4,295
537
32
4
0
156,806
3
W
Chang'e
4,612
577
26
3
0
166,259
2
W
Hera
4,501
563
14
2
0
139,739
0
L
Mulan
4,195
524
39
5
0
165,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role