Player Matchup

Horus
Horus
Agashoth15
Horus
Level 67
God Stats
1W - 4L
1,306 SR
Queue Stats
195W - 179L
1,438 Elo+
Party 2
Thor
Thor
EvilMonkyNuts
Thor
Level 29
God Stats
3W - 1L
1,593 SR
Queue Stats
99W - 69L
1,455 Elo+
Party 2
Anubis
Anubis
KILLERPANDA961
Anubis
Level 64
God Stats
82W - 31L
1,683 SR
Queue Stats
193W - 170L
1,429 Elo+
Party 2
Team Averages
Level 53
1,527 SR
1,441 Elo+

VS

Team Averages
Level 34
1,538 SR
1,413 Elo+
Scylla
Scylla
GucciChowMein
Scylla
Level 28
God Stats
2W - 4L
1,567 SR
Queue Stats
18W - 12L
1,439 Elo+
Party 1
Thoth
Thoth
RichHomieQuanza
Thoth
Level 45
God Stats
1W - 1L
1,452 SR
Queue Stats
29W - 26L
1,391 Elo+
Party 1
Chernobog
Chernobog
seecat
Chernobog
Level 28
God Stats
10W - 13L
1,594 SR
Queue Stats
30W - 26L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 3 / 6
10,123
675
2,920
15,484
9,886
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 3 / 5
8,712
581
2,496
9,802
3,486
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 3 / 2
10,481
699
18,369
13,191
6,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
9,484
632
9,984
11,495
2,637
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 4
9,271
618
8,866
8,565
2,109
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
seecat
Chernobog
13
3 / 1 / 2
9,956
664
7,921
11,141
3,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
8
Kills
8
9
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
2
3
6
1.67
W
0
3
5
0.83
L
3
5
4
1
W
6
3
2
2.33
L
2
2
4
2
L
Chernobog
seecat
Chernobog
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,785
Damage
26,771
38,477
Taken
31,201
19,925
Mitigated
8,160
17,629
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
2,920
1,878
3,592
6,354
15,484
9,886
391
8,520
6,964
0
10,512
W
2,496
0
0
213
9,802
3,486
1,129
5,586
4,216
0
19,866
L
9,984
550
207
4,168
11,495
2,637
1,085
7,188
4,307
28,456
0
W
18,369
296
1,209
6,261
13,191
6,553
966
4,779
8,412
71,338
0
L
8,866
842
0
2,073
8,565
2,109
1,300
5,572
2,993
42,051
0
L
Chernobog
seecat
Chernobog
7,921
4,560
0
2,597
11,141
3,414
860
5,661
5,480
0
39,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,316
Gold Earned
28,711
137
Minions Killed
160
0
Camps Cleared
0
825,209
Distance Traveled
755,249
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,123
675
7
0
0
307,728
1
W
Thor
8,712
581
22
1
0
267,400
1
L
Scylla
9,484
632
37
2
0
260,400
2
W
Anubis
10,481
699
108
7
0
250,081
0
L
Thoth
9,271
618
47
3
0
232,249
0
L
Chernobog
9,956
664
76
5
0
262,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role