Player Matchup

Da Ji
Da Ji
Bronze III
ChaoticRanger
Da Ji
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Bronze III
Kinji9
Khepri
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
659 MMR
Party 2
Zeus
Zeus
Bronze I
TheKidPaper
Zeus
Bronze I
Level 85
God Stats
3W - 6L
1,516 SR
Queue Stats
17W - 32L
733 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 62
1,505 SR
964 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 76
1,515 SR
686 MMR
Horus
Horus
Silver IV
OMGItsJustnBorn
Horus
Silver IV
Level 100
God Stats
39W - 26L
1,535 SR
Queue Stats
197W - 206L
912 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze II
dirty clam slam
Kuzenbo
Bronze II
Level 86
God Stats
10W - 10L
1,492 SR
Queue Stats
101W - 104L
576 MMR
Party 1
Artemis
Artemis
Bronze I
xColonelHadesx
Artemis
Bronze I
Level 43
God Stats
24W - 23L
1,517 SR
Queue Stats
221W - 280L
570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
7,842
603
6,392
12,475
4,592
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Kinji9
Khepri
11
0 / 6 / 2
7,619
586
2,894
11,952
10,234
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 7 / 0
8,442
649
8,599
7,770
2,068
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneAphroditeBacchusAnubisNike

VS

Bans
BastetThanatosCthulhuChernobogKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 14
9,471
729
8,599
8,873
4,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 1 / 13
10,000
769
6,870
14,116
16,397
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
11 / 1 / 7
10,712
824
11,718
6,707
2,747
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
3
Kills
20
20
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Khepri
Kinji9
Khepri
0
6
2
0.17
W
4
1
14
11
L
2
7
0
0.29
W
5
1
13
11.5
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,885
Damage
27,187
32,197
Taken
29,696
16,894
Mitigated
24,133
1,970
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,392
1,521
0
1,970
12,475
4,592
0
3,444
9,031
0
26,783
L
Khepri
Kinji9
Khepri
2,894
540
0
0
11,952
10,234
0
2,816
9,136
21,312
0
W
8,599
4,506
1,378
2,528
8,873
4,989
1,262
4,067
4,806
235
22,893
L
8,599
851
0
0
7,770
2,068
0
793
6,977
34,969
0
W
6,870
2,565
593
2,401
14,116
16,397
703
4,337
9,779
21,888
0
W
11,718
6,656
219
1,157
6,707
2,747
1,344
3,773
2,934
0
47,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
30,183
132
Minions Killed
114
0
Camps Cleared
0
555,829
Distance Traveled
711,959
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,842
603
37
3
0
201,928
4
L
Khepri
7,619
586
13
1
0
189,952
1
W
Horus
9,471
729
30
2
0
240,311
0
L
Zeus
8,442
649
82
6
0
163,949
2
W
Kuzenbo
10,000
769
16
1
0
242,632
0
W
Artemis
10,712
824
68
5
0
229,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role