Player Matchup

Da Ji
Da Ji
DiabolicStorm
Da Ji
Level 25
God Stats
1W - 0L
1,885 SR
Queue Stats
1W - 4L
1,198 Elo+
Solo
Bellona
Bellona
TGxGradius
Bellona
Level 12
God Stats
5W - 9L
1,209 SR
Queue Stats
10W - 14L
1,294 Elo+
Solo
Ra
Ra
seviperrr
Ra
Level 16
God Stats
5W - 3L
1,490 SR
Queue Stats
173W - 220L
1,290 Elo+
Solo
Team Averages
Level 18
1,528 SR
1,261 Elo+

VS

Team Averages
Level 6
1,426 SR
1,421 Elo+
Pele
Pele
Dadointer05
Pele
Level 4
God Stats
0W - 1L
1,279 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GiuseSTAR7
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,500 Elo+
Party 1
Ra
Ra
ceddy51
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 4 / 13
11,900
793
11,847
10,108
4,484
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
TGxGradius
Bellona
15
5 / 4 / 17
11,181
745
11,009
12,296
11,449
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 2 / 14
12,454
830
17,506
9,257
3,570
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 9 / 6
9,205
614
5,083
16,245
7,541
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GiuseSTAR7
Cthulhu
11
1 / 10 / 8
9,051
603
8,053
17,797
16,741
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 5 / 3
10,843
723
10,175
15,507
9,916
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
24
Kills
10
10
Deaths
24
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
W
10
4
13
4.13
L
Cthulhu
GiuseSTAR7
Cthulhu
1
10
8
0.5
W
Bellona
TGxGradius
Bellona
5
4
17
3.38
L
6
5
3
1.5
W
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,362
Damage
23,311
31,661
Taken
49,549
19,503
Mitigated
34,198
12,351
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,083
1,843
0
1,065
16,245
7,541
0
6,443
9,677
0
9,435
W
11,847
4,145
0
756
10,108
4,484
883
4,950
5,158
0
21,397
L
Cthulhu
GiuseSTAR7
Cthulhu
8,053
1,112
192
108
17,797
16,741
0
4,536
12,976
21,700
0
W
Bellona
TGxGradius
Bellona
11,009
4,988
0
2,477
12,296
11,449
849
7,538
4,758
0
34,167
L
10,175
962
3,724
7,773
15,507
9,916
0
6,567
8,690
58,996
0
W
17,506
1,821
3,507
5,611
9,257
3,570
930
6,145
3,112
94,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,535
Gold Earned
29,099
184
Minions Killed
132
0
Camps Cleared
0
795,591
Distance Traveled
708,571
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,205
614
12
1
0
197,726
2
W
Da Ji
11,900
793
13
1
0
234,305
1
L
Cthulhu
9,051
603
28
2
0
233,215
0
W
Bellona
11,181
745
41
3
0
263,083
1
L
Ra
10,843
723
92
6
0
277,630
1
W
Ra
12,454
830
130
9
0
298,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role