Player Matchup

Cerberus
Cerberus
AbioticFactor
Cerberus
Level 17
God Stats
5W - 5L
1,367 SR
Queue Stats
13W - 18L
1,355 Elo+
Party 2
Cernunnos
Cernunnos
Dono109
Cernunnos
Level 77
God Stats
7W - 4L
1,535 SR
Queue Stats
38W - 54L
1,470 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PvtSlayer
Tsukuyomi
Level 88
God Stats
23W - 10L
1,719 SR
Queue Stats
117W - 65L
1,587 Elo+
Solo
Team Averages
Level 61
1,540 SR
1,471 Elo+

VS

Team Averages
Level 100
1,505 SR
1,544 Elo+
Merlin
Merlin
SK1NNYK9
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
Shmiddyy
Cthulhu
Level 117
God Stats
0W - 4L
1,558 SR
Queue Stats
21W - 20L
1,548 Elo+
Party 1
Tyr
Tyr
paneyzops123
Tyr
Level 101
God Stats
4W - 6L
1,457 SR
Queue Stats
282W - 315L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbioticFactor
Cerberus
13
5 / 3 / 11
10,282
734
11,864
16,302
15,088
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
Dono109
Cernunnos
14
9 / 2 / 8
11,127
795
13,461
8,385
2,674
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
PvtSlayer
Tsukuyomi
14
6 / 4 / 9
10,616
758
13,671
12,954
3,866
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SK1NNYK9
Merlin
13
4 / 7 / 2
10,294
735
9,849
10,783
2,233
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Shmiddyy
Cthulhu
13
3 / 7 / 4
9,897
707
8,674
17,542
7,446
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 6 / 1
9,043
646
6,166
18,350
7,888
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
9
9
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AbioticFactor
Cerberus
5
3
11
3.5
W
Cernunnos
Dono109
Cernunnos
9
2
8
6.5
W
Tsukuyomi
PvtSlayer
Tsukuyomi
6
4
9
2.63
L
Merlin
SK1NNYK9
Merlin
4
7
2
0.71
L
Cthulhu
Shmiddyy
Cthulhu
3
7
4
0.71
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,996
Damage
24,689
37,641
Taken
46,675
21,628
Mitigated
17,567
12,045
Healing
4,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AbioticFactor
Cerberus
11,864
861
0
6,218
16,302
15,088
384
7,673
8,404
23,048
0
W
Cernunnos
Dono109
Cernunnos
13,461
8,940
0
868
8,385
2,674
2,811
4,400
3,885
0
46,181
W
Tsukuyomi
PvtSlayer
Tsukuyomi
13,671
3,218
0
4,959
12,954
3,866
156
6,811
5,993
0
53,899
L
Merlin
SK1NNYK9
Merlin
9,849
717
0
218
10,783
2,233
0
3,243
7,365
30,866
0
L
Cthulhu
Shmiddyy
Cthulhu
8,674
117
0
811
17,542
7,446
0
3,646
13,486
33,942
0
L
6,166
355
0
3,773
18,350
7,888
0
4,312
13,522
0
33,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
29,234
160
Minions Killed
162
0
Camps Cleared
0
812,748
Distance Traveled
744,458
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,282
734
31
2
0
286,223
0
W
Cernunnos
11,127
795
60
4
0
256,847
0
W
Tsukuyomi
10,616
758
69
5
0
269,678
2
L
Merlin
10,294
735
55
4
0
240,787
0
L
Cthulhu
9,897
707
59
4
0
234,539
1
L
Tyr
9,043
646
48
3
0
269,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role