Player Matchup

Da Ji
Da Ji
Joshua__X__X
Da Ji
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 14L
1,763 Elo+
Solo
Bellona
Bellona
Mutant1000000
Bellona
Level 27
God Stats
1W - 3L
1,254 SR
Queue Stats
189W - 159L
1,622 Elo+
Solo
Merlin
Merlin
TrainerPGH
Merlin
Level 28
God Stats
10W - 4L
1,716 SR
Queue Stats
22W - 17L
1,567 Elo+
Solo
Jing Wei
Jing Wei
h0ll0wNINJApir8
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,779 Elo+
Party 1
Baron Samedi
Baron Samedi
j08e
Baron Samedi
Level 7
God Stats
0W - 1L
1,747 SR
Queue Stats
2W - 2L
1,576 Elo+
Party 1
Team Averages
Level 16
1,543 SR
1,661 Elo+

VS

Team Averages
Level 21
1,619 SR
1,609 Elo+
Ao Kuang
Ao Kuang
CrazyMythoGamer
Ao Kuang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,734 Elo+
Solo
Sol
Sol
DEVtheruler
Sol
Level 27
God Stats
36W - 24L
1,622 SR
Queue Stats
161W - 145L
1,554 Elo+
Solo
Hera
Hera
SethHedgepath
Hera
Level 10
God Stats
6W - 2L
1,852 SR
Queue Stats
19W - 17L
1,593 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vlad_The_Sav15
Tsukuyomi
Level 26
God Stats
16W - 11L
1,535 SR
Queue Stats
212W - 185L
1,534 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zobozombie
Ah Muzen Cab
Level 17
God Stats
22W - 27L
1,585 SR
Queue Stats
264W - 320L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 12 / 5
10,787
981
6,691
21,693
9,427
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
16
4 / 2 / 5
10,911
992
8,719
11,736
10,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
TrainerPGH
Merlin
17
5 / 4 / 4
12,179
1,107
18,837
16,294
8,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
15
0 / 12 / 5
9,482
862
4,154
17,995
6,586
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
j08e
Baron Samedi
16
1 / 12 / 7
10,214
929
7,431
17,424
7,610
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Team 1 Tickets

0

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
16 / 1 / 12
13,873
1,261
19,981
13,311
6,110
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 0 / 16
11,011
1,001
12,858
7,022
2,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
6 / 4 / 17
11,465
1,042
10,839
9,396
3,792
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Vlad_The_Sav15
Tsukuyomi
19
15 / 3 / 18
13,332
1,212
19,914
13,638
9,659
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Zobozombie
Ah Muzen Cab
18
2 / 2 / 24
11,203
1,018
12,984
8,333
3,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
129
10
Kills
42
42
Deaths
10
26
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
16
1
12
22
W
3
0
16
11
L
0
12
5
0.21
L
Bellona
4
2
5
3.25
W
6
4
17
3.63
L
Merlin
TrainerPGH
Merlin
5
4
4
1.75
W
Tsukuyomi
Vlad_The_Sav15
Tsukuyomi
15
3
18
8
W
Ah Muzen Cab
Zobozombie
Ah Muzen Cab
2
2
24
7
L
Jing Wei
0
12
5
0.21
L
Baron Samedi
j08e
Baron Samedi
1
12
7
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,832
Damage
76,576
85,142
Taken
51,700
42,540
Mitigated
25,676
4,006
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
19,981
7,406
0
5,854
13,311
6,110
0
6,576
6,735
43,468
0
W
12,858
3,219
63
2,691
7,022
2,738
0
3,014
4,008
34,390
0
L
6,691
1,131
330
988
21,693
9,427
0
8,510
12,949
0
38,583
L
Bellona
8,719
2,051
0
231
11,736
10,571
0
7,430
4,194
0
17,143
W
10,839
2,699
0
0
9,396
3,792
0
6,145
3,251
33,366
0
L
Merlin
TrainerPGH
Merlin
18,837
677
191
729
16,294
8,346
0
7,232
9,062
47,369
0
W
Tsukuyomi
Vlad_The_Sav15
Tsukuyomi
19,914
6,058
0
1,556
13,638
9,659
0
4,969
8,552
0
29,348
W
Ah Muzen Cab
Zobozombie
Ah Muzen Cab
12,984
6,832
232
3,679
8,333
3,377
0
5,564
2,769
0
28,630
L
Jing Wei
4,154
3,054
0
388
17,995
6,586
0
9,638
8,260
0
8,800
L
Baron Samedi
j08e
Baron Samedi
7,431
1,925
406
743
17,424
7,610
0
10,868
6,466
15,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,573
Gold Earned
60,884
176
Minions Killed
209
6
Camps Cleared
12
861,434
Distance Traveled
1,046,054
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,873
1,261
44
4
8
233,495
2
W
Sol
11,011
1,001
57
5
2
204,495
0
L
Da Ji
10,787
981
81
7
5
175,709
0
L
Bellona
10,911
992
22
2
0
169,688
0
W
Hera
11,465
1,042
63
6
0
204,501
0
L
Merlin
12,179
1,107
46
4
0
215,361
3
W
Tsukuyomi
13,332
1,212
18
2
2
215,188
0
W
Ah Muzen Cab
11,203
1,018
27
2
0
188,375
1
L
Jing Wei
9,482
862
12
1
0
176,991
1
L
Baron Samedi
10,214
929
15
1
1
123,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role