Player Matchup

Fafnir
Fafnir
BOGxRefinement
Fafnir
Level 69
God Stats
2W - 4L
1,188 SR
Queue Stats
171W - 173L
1,348 Elo+
Solo
Merlin
Merlin
FernandoABX
Merlin
Level 16
God Stats
3W - 5L
1,193 SR
Queue Stats
3W - 6L
1,138 Elo+
Solo
Cupid
Cupid
SnakierAura
Cupid
Level 58
God Stats
2W - 1L
1,691 SR
Queue Stats
7W - 9L
1,296 Elo+
Solo
Team Averages
Level 48
1,357 SR
1,260 Elo+

VS

Team Averages
Level 44
1,343 SR
1,224 Elo+
Geb
Geb
Flint2021
Geb
Level 86
God Stats
5W - 4L
1,481 SR
Queue Stats
55W - 66L
1,260 Elo+
Solo
Loki
Loki
PM4L Cpt Spanky
Loki
Level 27
God Stats
9W - 19L
1,195 SR
Queue Stats
84W - 92L
1,244 Elo+
Solo
Chang'e
Chang'e
SamuelmiiiGamer
Chang'e
Level 18
God Stats
16W - 30L
1,354 SR
Queue Stats
69W - 147L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 7
9,043
696
5,010
10,129
11,812
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
11
2 / 4 / 3
8,614
663
6,989
5,451
1,932
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
9 / 4 / 2
10,160
782
12,358
9,652
4,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
9,187
707
6,376
13,103
10,960
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
5 / 2 / 3
9,020
694
6,630
9,879
3,130
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 3
7,580
583
4,081
8,232
5,274
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
11
Kills
9
10
Deaths
11
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
W
Merlin
2
4
3
0.88
L
3
3
6
2
L
5
2
3
3.25
L
1
6
3
0.42
W
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
17,087
25,232
Taken
31,214
17,967
Mitigated
19,364
3,346
Healing
2,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,010
1,142
429
1,585
10,129
11,812
0
3,712
6,417
13,748
0
W
Merlin
6,989
1,252
0
0
5,451
1,932
548
2,245
3,206
26,643
0
L
6,376
840
0
193
13,103
10,960
0
4,430
8,673
16,137
0
L
6,630
3,086
0
439
9,879
3,130
0
4,088
5,791
0
23,743
L
4,081
631
1,073
1,274
8,232
5,274
0
3,481
4,751
16,333
0
W
12,358
6,366
46
1,286
9,652
4,223
601
4,512
5,140
0
36,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
25,787
98
Minions Killed
70
0
Camps Cleared
0
622,340
Distance Traveled
635,952
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,043
696
19
1
0
229,272
0
W
Merlin
8,614
663
45
3
0
162,935
0
L
Geb
9,187
707
12
1
0
221,639
4
L
Loki
9,020
694
28
2
0
251,725
0
L
Chang'e
7,580
583
30
2
0
162,588
0
W
Cupid
10,160
782
34
3
0
230,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role