Player Matchup

Cthulhu
Cthulhu
Awr11ghty
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,373 Elo+
Party 1
Sol
Sol
CJeff
Sol
Level 23
God Stats
3W - 2L
1,597 SR
Queue Stats
26W - 16L
1,538 Elo+
Party 1
Hou Yi
Hou Yi
SamShortman
Hou Yi
Level 88
God Stats
5W - 3L
1,432 SR
Queue Stats
21W - 12L
1,562 Elo+
Party 1
Team Averages
Level 45
1,509 SR
1,491 Elo+

VS

Team Averages
Level 18
1,413 SR
1,378 Elo+
Cthulhu
Cthulhu
EZalke
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,211 Elo+
Solo
Anhur
Anhur
PractisedCactus
Anhur
Level 19
God Stats
0W - 1L
1,238 SR
Queue Stats
4W - 6L
1,421 Elo+
Solo
Zeus
Zeus
rusВОДКА
Zeus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Awr11ghty
Cthulhu
14
1 / 3 / 10
11,036
581
9,011
16,440
13,518
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sol
CJeff
Sol
14
2 / 3 / 9
11,538
607
6,076
9,247
2,809
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
18
10 / 1 / 3
13,851
729
14,448
15,372
5,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EZalke
Cthulhu
14
1 / 3 / 4
11,973
630
11,075
14,853
13,420
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 3
10,788
568
4,073
12,861
4,257
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 4 / 3
11,380
599
17,377
9,817
3,198
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
13
Kills
7
7
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Awr11ghty
Cthulhu
1
3
10
2
W
Sol
CJeff
Sol
2
3
9
2.17
L
Cthulhu
EZalke
Cthulhu
1
3
4
1
L
2
6
3
0.58
W
Hou Yi
10
1
3
11.5
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,535
Damage
32,525
41,059
Taken
37,531
21,763
Mitigated
20,875
10,912
Healing
6,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Awr11ghty
Cthulhu
9,011
264
585
507
16,440
13,518
0
11,845
4,595
23,363
0
W
Sol
CJeff
Sol
6,076
762
0
2,415
9,247
2,809
457
6,909
2,338
38,479
0
L
Cthulhu
EZalke
Cthulhu
11,075
84
1,134
1,391
14,853
13,420
0
7,154
7,699
30,113
0
L
4,073
1,009
0
2,210
12,861
4,257
24
4,458
8,403
0
37,875
W
Hou Yi
14,448
7,580
0
7,405
15,372
5,436
2,582
9,794
5,578
0
96,210
L
17,377
294
0
1,272
9,817
3,198
0
3,543
6,274
57,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,425
Gold Earned
34,141
220
Minions Killed
178
0
Camps Cleared
0
1,030,270
Distance Traveled
924,806
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,036
581
27
1
0
366,186
2
W
Sol
11,538
607
60
3
0
322,492
6
L
Cthulhu
11,973
630
40
2
0
345,782
0
L
Anhur
10,788
568
71
4
0
276,420
6
W
Hou Yi
13,851
729
133
7
0
341,592
3
L
Zeus
11,380
599
67
4
0
302,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role