Player Matchup

Nemesis
Nemesis
AndroxusJokerz
Nemesis
Level 113
God Stats
2W - 0L
1,674 SR
Queue Stats
235W - 175L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
The BOSS MinioN
Jormungandr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,414 Elo+
Party 1
Ah Puch
Ah Puch
TrashPanda1051
Ah Puch
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,414 Elo+
Party 1
Team Averages
Level 44
1,558 SR
1,440 Elo+

VS

Team Averages
Level 8
1,394 SR
1,177 Elo+
Hun Batz
Hun Batz
LumbaTron421
Hun Batz
Level 12
God Stats
0W - 1L
1,182 SR
Queue Stats
0W - 2L
1,015 Elo+
Party 2
Kuzenbo
Kuzenbo
NMS1812
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
yoelboom88
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 5
10,754
827
12,571
8,170
3,129
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
The BOSS MinioN
Jormungandr
12
4 / 2 / 11
9,186
707
3,594
8,643
5,402
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 3 / 9
9,008
693
9,905
7,653
3,507
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LumbaTron421
Hun Batz
11
1 / 5 / 3
8,023
617
5,424
12,230
3,418
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
NMS1812
Kuzenbo
9
1 / 8 / 1
7,423
571
1,115
11,915
5,738
10
3 / 5 / 0
7,927
610
3,437
9,558
2,839
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
5
5
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
L
Hun Batz
LumbaTron421
Hun Batz
1
5
3
0.5
L
Kuzenbo
NMS1812
Kuzenbo
1
8
1
0.19
W
Jormungandr
The BOSS MinioN
Jormungandr
4
2
11
4.75
W
3
3
9
2.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,070
Damage
9,976
24,466
Taken
33,703
12,038
Mitigated
11,995
2,643
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,571
7,368
0
2,299
8,170
3,129
1,570
2,343
5,827
0
48,405
L
Hun Batz
LumbaTron421
Hun Batz
5,424
643
0
245
12,230
3,418
0
4,586
7,644
0
25,958
L
Kuzenbo
NMS1812
Kuzenbo
1,115
490
0
0
11,915
5,738
7
5,073
6,842
3,917
0
W
Jormungandr
The BOSS MinioN
Jormungandr
3,594
977
0
0
8,643
5,402
483
1,123
7,520
13,606
0
W
9,905
807
0
344
7,653
3,507
398
1,144
6,509
27,952
0
L
3,437
175
538
1,522
9,558
2,839
0
3,860
5,698
15,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
23,373
117
Minions Killed
66
0
Camps Cleared
0
611,488
Distance Traveled
598,076
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,754
827
69
5
0
229,971
1
L
Hun Batz
8,023
617
36
3
0
203,256
0
L
Kuzenbo
7,423
571
1
0
0
171,101
2
W
Jormungandr
9,186
707
16
1
0
163,800
0
W
Ah Puch
9,008
693
32
2
0
217,717
0
L
Ra
7,927
610
29
2
0
223,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role