Player Matchup

Osiris
Osiris
IronOrion
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,211 Elo+
Solo
Merlin
Merlin
KingGooLeche
Merlin
Level 14
God Stats
7W - 12L
1,532 SR
Queue Stats
14W - 24L
1,192 Elo+
Solo
Fenrir
Fenrir
MMP5192
Fenrir
Level 26
God Stats
73W - 58L
1,558 SR
Queue Stats
83W - 70L
1,464 Elo+
Solo
Ymir
Ymir
XGN BeArSbOy
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 46L
1,078 Elo+
Solo
Nox
Nox
ll OneBoy ll987
Nox
Level 25
God Stats
6W - 4L
1,580 SR
Queue Stats
73W - 62L
1,323 Elo+
Solo
Team Averages
Level 16
1,534 SR
1,253 Elo+

VS

Team Averages
Level 25
1,315 SR
1,271 Elo+
Thanatos
Thanatos
Chaos2187
Thanatos
Level 46
God Stats
1W - 4L
1,211 SR
Queue Stats
21W - 24L
1,226 Elo+
Party 1
Cabrakan
Cabrakan
Darth Lament
Cabrakan
Level 28
God Stats
8W - 9L
1,321 SR
Queue Stats
172W - 192L
1,360 Elo+
Party 2
Skadi
Skadi
Darth Plop
Skadi
Level 28
God Stats
1W - 2L
1,257 SR
Queue Stats
184W - 212L
1,291 Elo+
Party 2
Sun Wukong
Sun Wukong
DoNt-F_iNg-caRe5
Sun Wukong
Level 13
God Stats
42W - 48L
1,431 SR
Queue Stats
62W - 85L
1,219 Elo+
Solo
Olorun
Olorun
JustDoItPsy
Olorun
Level 8
God Stats
7W - 9L
1,356 SR
Queue Stats
39W - 54L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
IronOrion
Osiris
18
3 / 6 / 8
11,917
993
7,054
20,483
21,151
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
17
2 / 7 / 7
10,904
909
19,059
13,535
5,827
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
MMP5192
Fenrir
19
8 / 2 / 8
13,835
1,153
11,403
14,666
17,567
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
1 / 10 / 11
11,140
928
7,042
24,019
17,345
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 5 / 10
12,733
1,061
18,151
15,357
7,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

78

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chaos2187
Thanatos
19
8 / 6 / 11
13,375
1,115
16,182
16,975
6,738
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Darth Lament
Cabrakan
18
8 / 4 / 6
12,586
1,049
17,907
15,201
8,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
18
8 / 9 / 9
12,502
1,042
18,915
13,086
4,717
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sun Wukong
DoNt-F_iNg-caRe5
Sun Wukong
19
3 / 0 / 16
11,864
989
13,892
12,489
9,196
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
18
3 / 1 / 16
11,670
973
12,104
12,498
7,919
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
88
20
Kills
30
30
Deaths
20
44
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Chaos2187
Thanatos
8
6
11
2.25
W
Cabrakan
Darth Lament
Cabrakan
8
4
6
2.75
W
Skadi
8
9
9
1.39
W
Sun Wukong
DoNt-F_iNg-caRe5
Sun Wukong
3
0
16
11
L
Osiris
IronOrion
Osiris
3
6
8
1.17
W
Olorun
3
1
16
11
L
Merlin
2
7
7
0.79
L
Fenrir
MMP5192
Fenrir
8
2
8
6
L
1
10
11
0.65
L
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,709
Damage
79,000
88,060
Taken
70,249
69,176
Mitigated
37,516
2,812
Healing
17,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Chaos2187
Thanatos
16,182
8,870
0
9,538
16,975
6,738
0
8,003
8,797
0
41,139
W
Cabrakan
Darth Lament
Cabrakan
17,907
4,064
0
3,774
15,201
8,946
0
11,808
3,297
26,777
0
W
Skadi
18,915
13,460
0
0
13,086
4,717
0
7,456
5,530
0
33,553
W
Sun Wukong
DoNt-F_iNg-caRe5
Sun Wukong
13,892
2,253
0
1,053
12,489
9,196
0
8,582
3,757
0
39,465
L
Osiris
IronOrion
Osiris
7,054
3,396
0
525
20,483
21,151
0
6,662
13,485
219
21,263
W
Olorun
12,104
7,138
667
2,920
12,498
7,919
0
8,622
3,776
31,547
0
L
Merlin
19,059
3,877
0
920
13,535
5,827
0
5,578
7,907
41,485
0
L
Fenrir
MMP5192
Fenrir
11,403
1,566
0
424
14,666
17,567
0
5,543
9,052
0
24,396
L
7,042
2,272
0
0
24,019
17,345
0
5,867
17,872
23,198
0
L
18,151
2,661
0
943
15,357
7,286
0
6,361
8,921
35,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,529
Gold Earned
61,997
173
Minions Killed
213
3
Camps Cleared
6
1,036,579
Distance Traveled
996,947
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,375
1,115
57
5
5
199,017
0
W
Cabrakan
12,586
1,049
17
1
1
193,375
0
W
Skadi
12,502
1,042
36
3
0
169,728
0
W
Sun Wukong
11,864
989
60
5
0
255,190
0
L
Osiris
11,917
993
22
2
1
213,874
2
W
Olorun
11,670
973
43
4
0
179,637
0
L
Merlin
10,904
909
51
4
0
181,626
1
L
Fenrir
13,835
1,153
24
2
2
255,356
1
L
Ymir
11,140
928
31
3
0
156,370
0
L
Nox
12,733
1,061
45
4
0
229,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role