Player Matchup

Nemesis
Nemesis
DurrBurger18
Nemesis
Level 6
God Stats
3W - 6L
1,500 SR
Queue Stats
326W - 336L
1,123 Elo+
Party 1
Cthulhu
Cthulhu
Mrhiro30001617
Cthulhu
Level 12
God Stats
8W - 16L
1,058 SR
Queue Stats
33W - 56L
913 Elo+
Solo
Bellona
Bellona
Rymd92
Bellona
Level 17
God Stats
5W - 7L
1,562 SR
Queue Stats
16W - 28L
1,026 Elo+
Solo
Vamana
Vamana
gabrielzerquera
Vamana
Level 19
God Stats
14W - 12L
1,533 SR
Queue Stats
15W - 15L
1,175 Elo+
Solo
Jing Wei
Jing Wei
lolotr51395022
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 215L
1,051 Elo+
Party 1
Team Averages
Level 14
1,431 SR
1,058 Elo+

VS

Team Averages
Level 25
1,415 SR
1,119 Elo+
Neith
Neith
EMG DanTher
Neith
Level 27
God Stats
2W - 1L
1,444 SR
Queue Stats
2W - 1L
946 Elo+
Party 3
Set
Set
Overwolf017
Set
Level 25
God Stats
6W - 10L
1,329 SR
Queue Stats
28W - 41L
1,147 Elo+
Party 2
Cthulhu
Cthulhu
SG Ksper
Cthulhu
Level 18
God Stats
8W - 9L
1,346 SR
Queue Stats
32W - 29L
1,280 Elo+
Party 3
Merlin
Merlin
Yungopkiller69
Merlin
Level 28
God Stats
9W - 12L
1,497 SR
Queue Stats
15W - 19L
1,085 Elo+
Solo
Hel
Hel
dljrock
Hel
Level 26
God Stats
3W - 1L
1,458 SR
Queue Stats
91W - 94L
1,140 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DurrBurger18
Nemesis
5
0 / 1 / 0
7,215
267
177
1,355
218
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

5
0 / 0 / 0
7,309
271
636
328
93
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Rymd92
Bellona
20
8 / 5 / 4
13,686
507
16,747
24,889
20,258
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
16 / 7 / 4
13,831
512
22,738
26,081
22,552
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jing Wei
19
5 / 8 / 3
12,189
451
14,630
26,140
11,884
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 4
14,581
540
21,818
14,508
6,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 7 / 0
12,972
480
6,371
21,137
7,922
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
SG Ksper
Cthulhu
19
5 / 6 / 5
14,945
554
13,151
24,168
25,872
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
1 / 8 / 2
13,494
500
9,936
14,439
10,025
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
17
2 / 5 / 4
12,844
476
5,090
20,828
6,823
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
29
Kills
20
21
Deaths
31
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DurrBurger18
Nemesis
0
1
0
0
W
9
5
4
2.2
L
0
0
0
0
W
3
7
0
0.43
L
Bellona
Rymd92
Bellona
8
5
4
2
W
Cthulhu
SG Ksper
Cthulhu
5
6
5
1.25
W
1
8
2
0.25
W
Hel
2
5
4
0.8
L
16
7
4
2.57
L
Jing Wei
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,928
Damage
56,366
78,793
Taken
95,080
55,005
Mitigated
57,220
17,717
Healing
20,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DurrBurger18
Nemesis
177
87
0
149
1,355
218
0
171
1,184
0
2,221
W
21,818
11,979
231
1,910
14,508
6,578
3,226
676
13,682
0
74,815
L
636
120
0
0
328
93
0
132
196
4,273
0
W
6,371
4,009
0
2,266
21,137
7,922
2,197
1,869
19,068
211
77,945
L
Bellona
Rymd92
Bellona
16,747
6,815
0
3,162
24,889
20,258
3,711
9,356
15,533
0
99,944
W
Cthulhu
SG Ksper
Cthulhu
13,151
1,604
341
1,175
24,168
25,872
624
1,365
22,608
58,285
0
W
9,936
1,025
0
0
14,439
10,025
8,458
0
14,064
72,208
0
W
Hel
5,090
986
3,737
10,967
20,828
6,823
2,077
682
20,021
74,411
0
L
22,738
10,634
0
7,465
26,081
22,552
1,170
9,923
16,158
0
61,131
L
Jing Wei
14,630
10,527
0
6,941
26,140
11,884
693
8,671
17,469
0
67,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,230
Gold Earned
68,836
334
Minions Killed
539
0
Camps Cleared
0
1,512,594
Distance Traveled
2,296,251
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,215
267
5
0
0
41,354
0
W
Neith
14,581
540
122
5
0
453,059
0
L
Cthulhu
7,309
271
7
0
0
65,720
0
W
Set
12,972
480
98
4
0
470,427
0
L
Bellona
13,686
507
143
5
0
468,011
0
W
Cthulhu
14,945
554
85
3
0
504,463
2
W
Merlin
13,494
500
141
5
0
451,033
0
W
Hel
12,844
476
93
3
0
417,269
3
L
Vamana
13,831
512
81
3
0
485,663
0
L
Jing Wei
12,189
451
98
4
0
451,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role