Player Matchup

Scylla
Scylla
Dahnting
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,566 Elo+
Solo
Anhur
Anhur
ENR4GEDR4TT
Anhur
Level 18
God Stats
10W - 14L
1,553 SR
Queue Stats
11W - 15L
1,508 Elo+
Solo
Sol
Sol
HotHeadedGinger
Sol
Level 16
God Stats
12W - 16L
1,500 SR
Queue Stats
144W - 153L
1,494 Elo+
Solo
Ravana
Ravana
WagonGuyCy13
Ravana
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,550 Elo+
Solo
Ymir
Ymir
conor4mcgregor
Ymir
Level 28
God Stats
12W - 13L
1,478 SR
Queue Stats
100W - 90L
1,531 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,530 Elo+

VS

Team Averages
Level 18
1,499 SR
1,624 Elo+
Chaac
Chaac
AbuseIssues
Chaac
Level 29
God Stats
8W - 9L
1,416 SR
Queue Stats
54W - 59L
1,472 Elo+
Solo
Scylla
Scylla
AllusionTheFirst
Scylla
Level 27
God Stats
1W - 1L
1,299 SR
Queue Stats
11W - 10L
1,661 Elo+
Solo
Ymir
Ymir
BreadStickss101
Ymir
Level 6
God Stats
3W - 0L
1,780 SR
Queue Stats
3W - 0L
1,662 Elo+
Party 1
Rama
Rama
Spedcebass
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,662 Elo+
Party 1
Bakasura
Bakasura
TearSlavo
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dahnting
Scylla
3
0 / 3 / 0
3,042
507
386
1,853
271
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 1 / 1
3,767
628
1,768
2,535
504
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 1 / 0
3,986
664
1,487
3,208
662
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
1
0 / 0 / 0
1,218
203
0
0
0
6
1 / 0 / 0
3,814
636
772
1,546
548
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,503
751
1,298
2,045
749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 0 / 1
3,758
626
445
1,763
451
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

6
0 / 1 / 1
3,741
624
379
1,829
500
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,639
607
1,846
2,062
309
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
TearSlavo
Bakasura
7
2 / 1 / 0
4,540
757
1,969
3,676
888
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
0
0
1
0.5
W
0
1
1
0.5
L
Scylla
Dahnting
Scylla
0
3
0
0
L
1
1
1
1.5
L
1
1
0
1
W
1
1
0
1
W
Bakasura
TearSlavo
Bakasura
2
1
0
2
L
Ravana
0
0
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,413
Damage
5,937
9,142
Taken
11,375
1,985
Mitigated
2,897
2,209
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,298
342
0
1,062
2,045
749
604
354
1,691
0
14,876
W
445
172
126
135
1,763
451
46
957
806
8,701
0
W
379
0
0
0
1,829
500
0
195
1,634
2,824
0
L
Scylla
Dahnting
Scylla
386
386
0
65
1,853
271
0
0
1,823
4,515
0
L
1,768
1,131
0
750
2,535
504
0
169
2,336
0
11,968
L
1,487
506
0
863
3,208
662
522
445
2,522
15,253
0
W
1,846
1,690
0
798
2,062
309
43
501
1,561
0
11,828
W
Bakasura
TearSlavo
Bakasura
1,969
1,563
0
2,190
3,676
888
0
638
3,038
0
19,010
L
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
772
253
0
531
1,546
548
0
210
1,336
6,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,827
Gold Earned
20,181
69
Minions Killed
118
0
Camps Cleared
0
370,094
Distance Traveled
615,111
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,503
751
30
5
0
104,790
1
W
Scylla
3,758
626
15
3
0
104,611
2
W
Ymir
3,741
624
7
1
0
139,824
0
L
Scylla
3,042
507
6
1
0
66,424
0
L
Anhur
3,767
628
21
4
0
102,906
0
L
Sol
3,986
664
27
5
0
100,032
2
W
Rama
3,639
607
22
4
0
123,794
0
W
Bakasura
4,540
757
44
7
0
142,092
2
L
Ravana
1,218
203
0
0
0
0
0
L
Ymir
3,814
636
15
3
0
100,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role