Player Matchup

Cthulhu
Cthulhu
LotussKing_
Cthulhu
Level 6
God Stats
1W - 8L
1,162 SR
Queue Stats
1W - 10L
1,006 Elo+
Party 2
Jormungandr
Jormungandr
WhyTryThough
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
425W - 473L
1,006 Elo+
Party 2
Ymir
Ymir
garrettwise_
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,006 Elo+
Party 2
Team Averages
Level 8
1,387 SR
1,006 Elo+

VS

Team Averages
Level 22
1,665 SR
1,248 Elo+
Ymir
Ymir
Awita_de_uw
Ymir
Level 39
God Stats
10W - 6L
1,674 SR
Queue Stats
455W - 495L
1,234 Elo+
Party 1
Hachiman
Hachiman
Dashocksito
Hachiman
Level 16
God Stats
1W - 0L
1,699 SR
Queue Stats
2W - 5L
1,146 Elo+
Solo
Chernobog
Chernobog
EAAndryu
Chernobog
Level 11
God Stats
2W - 0L
1,623 SR
Queue Stats
3W - 3L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LotussKing_
Cthulhu
13
1 / 9 / 5
10,386
547
13,957
18,766
8,879
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
WhyTryThough
Jormungandr
15
2 / 9 / 4
11,900
626
8,762
18,834
9,205
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 11 / 3
11,513
606
7,484
23,885
27,319
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 13
14,639
770
9,647
20,865
19,711
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Dashocksito
Hachiman
17
11 / 2 / 17
13,817
727
28,153
19,048
6,760
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
EAAndryu
Chernobog
17
7 / 1 / 16
13,163
693
12,714
7,518
3,078
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
7
Kills
29
29
Deaths
7
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
11
4
13
4.38
W
Hachiman
Dashocksito
Hachiman
11
2
17
9.75
W
Chernobog
EAAndryu
Chernobog
7
1
16
15
L
Cthulhu
LotussKing_
Cthulhu
1
9
5
0.39
L
Jormungandr
WhyTryThough
Jormungandr
2
9
4
0.44
L
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,203
Damage
50,514
61,485
Taken
47,431
45,403
Mitigated
29,549
4,073
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,647
1,364
330
2,752
20,865
19,711
566
15,375
5,120
36,803
0
W
Hachiman
Dashocksito
Hachiman
28,153
20,518
0
7,940
19,048
6,760
1,024
10,069
8,879
0
53,876
W
Chernobog
EAAndryu
Chernobog
12,714
5,959
0
1,662
7,518
3,078
424
4,220
3,187
0
56,300
L
Cthulhu
LotussKing_
Cthulhu
13,957
958
1,017
879
18,766
8,879
0
2,741
16,025
35,971
0
L
Jormungandr
WhyTryThough
Jormungandr
8,762
2,266
830
747
18,834
9,205
0
4,206
14,628
38,599
0
L
7,484
2,029
0
600
23,885
27,319
54
2,700
21,185
17,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,799
Gold Earned
41,619
125
Minions Killed
172
0
Camps Cleared
0
847,403
Distance Traveled
913,384
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,639
770
46
2
0
289,340
1
W
Hachiman
13,817
727
55
3
0
310,892
0
W
Chernobog
13,163
693
71
4
0
313,152
0
L
Cthulhu
10,386
547
45
2
0
326,761
5
L
Jormungandr
11,900
626
56
3
0
258,140
5
L
Ymir
11,513
606
24
1
0
262,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role