Player Matchup

Fenrir
Fenrir
B27M_LWG
Fenrir
Level 27
God Stats
5W - 2L
1,735 SR
Queue Stats
31W - 33L
1,249 Elo+
Party 2
Hachiman
Hachiman
Kabehinha
Hachiman
Level 19
God Stats
0W - 1L
1,741 SR
Queue Stats
6W - 5L
1,074 Elo+
Party 2
Merlin
Merlin
Tacoku_LWG
Merlin
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 25L
1,340 Elo+
Party 2
Team Averages
Level 21
1,658 SR
1,221 Elo+

VS

Team Averages
Level 33
1,516 SR
1,228 Elo+
Cthulhu
Cthulhu
ConductedFaun9
Cthulhu
Level 14
God Stats
25W - 25L
1,625 SR
Queue Stats
63W - 88L
1,159 Elo+
Party 1
Sol
Sol
OverR8D
Sol
Level 56
God Stats
6W - 4L
1,500 SR
Queue Stats
56W - 72L
1,296 Elo+
Party 1
Ullr
Ullr
jjrec
Ullr
Level 28
God Stats
8W - 5L
1,423 SR
Queue Stats
145W - 175L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B27M_LWG
Fenrir
17
9 / 8 / 6
14,429
656
15,755
22,745
11,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Kabehinha
Hachiman
18
3 / 4 / 7
13,512
614
9,749
17,679
5,876
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Tacoku_LWG
Merlin
18
4 / 5 / 8
14,000
636
16,072
16,658
5,654
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 11
14,231
647
7,489
14,963
14,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
19
14 / 7 / 3
16,339
743
33,865
25,568
8,393
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
jjrec
Ullr
15
1 / 6 / 6
12,958
589
4,987
12,316
3,895
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
16
Kills
17
17
Deaths
16
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B27M_LWG
Fenrir
9
8
6
1.5
W
2
3
11
2.5
L
Hachiman
Kabehinha
Hachiman
3
4
7
1.63
W
Sol
14
7
3
2.21
L
Merlin
Tacoku_LWG
Merlin
4
5
8
1.6
W
Ullr
jjrec
Ullr
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,576
Damage
46,341
57,082
Taken
52,847
23,433
Mitigated
27,045
16,631
Healing
16,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B27M_LWG
Fenrir
15,755
4,365
146
7,367
22,745
11,903
0
17,794
4,951
0
62,742
W
7,489
1,116
367
1,262
14,963
14,757
330
7,109
7,854
42,951
0
L
Hachiman
Kabehinha
Hachiman
9,749
6,483
0
3,838
17,679
5,876
960
11,852
5,827
0
52,763
W
Sol
33,865
16,158
0
13,295
25,568
8,393
2,334
7,545
18,023
109,467
0
L
Merlin
Tacoku_LWG
Merlin
16,072
1,988
337
4,943
16,658
5,654
473
11,932
4,726
58,558
0
W
Ullr
jjrec
Ullr
4,987
1,969
0
1,582
12,316
3,895
104
2,109
10,207
0
36,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,941
Gold Earned
43,528
217
Minions Killed
209
0
Camps Cleared
0
1,089,142
Distance Traveled
1,062,316
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,429
656
61
3
0
379,526
0
W
Cthulhu
14,231
647
51
2
0
393,246
1
L
Hachiman
13,512
614
91
4
0
349,231
0
W
Sol
16,339
743
100
5
0
326,801
4
L
Merlin
14,000
636
65
3
0
360,385
0
W
Ullr
12,958
589
58
3
0
342,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role