Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ALEXATTACK00
Baron Samedi
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 40L
1,615 Elo+
Party 1
Hades
Hades
Bosnhiak
Hades
Level 24
God Stats
96W - 58L
1,647 SR
Queue Stats
200W - 159L
1,602 Elo+
Solo
Thanatos
Thanatos
CARNAGEINSANITY6
Thanatos
Level 4
God Stats
4W - 2L
1,274 SR
Queue Stats
17W - 12L
1,648 Elo+
Party 1
Kukulkan
Kukulkan
WokHrt
Kukulkan
Level 24
God Stats
44W - 23L
1,640 SR
Queue Stats
196W - 173L
1,631 Elo+
Solo
Team Averages
Level 16
1,512 SR
1,599 Elo+

VS

Team Averages
Level 9
1,525 SR
1,626 Elo+
Cu Chulainn
Cu Chulainn
EMS TheKraken
Cu Chulainn
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 30L
1,662 Elo+
Solo
Artemis
Artemis
hungry_mars491
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Solo
Neith
Neith
javierolivram
Neith
Level 8
God Stats
28W - 28L
1,696 SR
Queue Stats
28W - 29L
1,699 Elo+
Solo
Medusa
Medusa
lek275
Medusa
Level 18
God Stats
1W - 1L
1,431 SR
Queue Stats
25W - 29L
1,581 Elo+
Solo
Bakasura
Bakasura
x Dreguun x
Bakasura
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
13 / 2 / 15
13,572
1,234
17,698
16,345
8,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
ALEXATTACK00
Baron Samedi
19
5 / 4 / 25
11,829
1,075
15,497
15,898
13,175
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
Bosnhiak
Hades
19
7 / 3 / 22
12,649
1,150
21,411
16,472
9,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 3 / 16
11,042
1,004
9,883
13,219
4,971
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
WokHrt
Kukulkan
20
18 / 1 / 18
15,539
1,413
26,866
11,329
6,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

216

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EMS TheKraken
Cu Chulainn
16
3 / 3 / 6
10,763
978
12,959
15,974
10,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 13 / 7
10,675
970
14,314
19,660
6,744
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 6 / 6
11,492
1,045
11,637
16,783
6,374
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
lek275
Medusa
17
2 / 8 / 7
11,197
1,018
14,768
22,492
7,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
x Dreguun x
Bakasura
17
3 / 17 / 4
11,337
1,031
14,299
26,121
11,933
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
43
47
Kills
13
13
Deaths
47
96
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
13
2
15
10.25
W
Baron Samedi
ALEXATTACK00
Baron Samedi
5
4
25
4.38
W
Hades
Bosnhiak
Hades
7
3
22
6
W
4
3
16
4
L
Cu Chulainn
EMS TheKraken
Cu Chulainn
3
3
6
2
W
Kukulkan
WokHrt
Kukulkan
18
1
18
27
L
2
13
7
0.42
L
3
6
6
1
L
Medusa
lek275
Medusa
2
8
7
0.69
L
Bakasura
x Dreguun x
Bakasura
3
17
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,355
Damage
67,977
73,263
Taken
101,030
43,315
Mitigated
43,081
19,505
Healing
4,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
17,698
1,505
1,212
330
16,345
8,900
0
0
15,637
50,222
0
W
Baron Samedi
ALEXATTACK00
Baron Samedi
15,497
1,691
2,920
2,779
15,898
13,175
0
85
15,384
21,653
0
W
Hades
Bosnhiak
Hades
21,411
2,638
1,271
4,658
16,472
9,893
0
142
15,858
36,814
0
W
9,883
1,866
0
3,738
13,219
4,971
0
167
12,622
0
17,268
L
Cu Chulainn
EMS TheKraken
Cu Chulainn
12,959
2,218
0
0
15,974
10,072
0
12,366
3,458
564
31,189
W
Kukulkan
WokHrt
Kukulkan
26,866
3,202
650
1,947
11,329
6,376
0
122
11,137
55,627
0
L
14,314
8,061
0
0
19,660
6,744
0
16,243
3,267
0
21,715
L
11,637
3,683
0
1,450
16,783
6,374
0
14,194
2,464
0
34,557
L
Medusa
lek275
Medusa
14,768
7,427
0
1,970
22,492
7,958
0
19,090
3,275
0
38,015
L
Bakasura
x Dreguun x
Bakasura
14,299
8,638
0
1,156
26,121
11,933
0
18,827
7,094
0
34,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,631
Gold Earned
55,464
225
Minions Killed
193
4
Camps Cleared
4
974,992
Distance Traveled
978,415
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,572
1,234
79
7
1
190,900
0
W
Baron Samedi
11,829
1,075
6
1
0
186,103
3
W
Hades
12,649
1,150
56
5
2
171,397
1
W
Thanatos
11,042
1,004
6
1
1
203,491
0
L
Cu Chulainn
10,763
978
26
2
2
229,152
3
W
Kukulkan
15,539
1,413
78
7
0
223,101
0
L
Artemis
10,675
970
12
1
1
153,872
0
L
Neith
11,492
1,045
48
4
0
201,280
1
L
Medusa
11,197
1,018
44
4
1
205,940
0
L
Bakasura
11,337
1,031
63
6
0
188,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role