Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Vilrak
Thanatos
Level 120
God Stats
1W - 4L
1,400 SR
Queue Stats
2W - 7L
1,351 Elo+
Party 2
Ares
Ares
lGrub
Ares
Level 79
God Stats
6W - 9L
1,500 SR
Queue Stats
394W - 378L
1,497 Elo+
Solo
Team Averages
Level 100
1,467 SR
1,450 Elo+

VS

Team Averages
Level 99
1,241 SR
1,510 Elo+
Cthulhu
Cthulhu
TXILance
Cthulhu
Level 89
God Stats
1W - 1L
1,396 SR
Queue Stats
34W - 36L
1,411 Elo+
Party 1
Apollo
Apollo
Tauqoc2
Apollo
Level 126
God Stats
1W - 3L
1,056 SR
Queue Stats
79W - 60L
1,568 Elo+
Party 1
Janus
Janus
zerockscronos
Janus
Level 82
God Stats
4W - 10L
1,272 SR
Queue Stats
269W - 291L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 6 / 7
9,948
622
9,363
15,490
12,608
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Vilrak
Thanatos
12
3 / 9 / 4
9,913
620
8,479
13,509
4,622
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
lGrub
Ares
14
5 / 7 / 3
11,176
699
9,589
20,024
11,332
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TXILance
Cthulhu
13
4 / 4 / 14
11,313
707
10,354
14,285
8,678
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
Tauqoc2
Apollo
15
14 / 2 / 5
12,379
774
14,469
13,140
3,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 3 / 13
11,189
699
8,935
6,816
1,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
9
Kills
22
22
Deaths
9
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
7
0.75
W
Cthulhu
TXILance
Cthulhu
4
4
14
2.75
W
Apollo
Tauqoc2
Apollo
14
2
5
8.25
L
Thanatos
Vilrak
Thanatos
3
9
4
0.56
L
Ares
lGrub
Ares
5
7
3
0.93
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,431
Damage
33,758
49,023
Taken
34,241
28,562
Mitigated
14,068
14,109
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,363
105
884
3,544
15,490
12,608
46
5,260
10,230
35,539
0
W
Cthulhu
TXILance
Cthulhu
10,354
1,330
424
500
14,285
8,678
228
8,342
5,688
29,823
0
W
Apollo
Tauqoc2
Apollo
14,469
10,640
0
2,818
13,140
3,818
2,434
7,042
5,848
0
41,506
L
Thanatos
Vilrak
Thanatos
8,479
1,503
0
6,478
13,509
4,622
0
6,893
6,616
0
34,892
L
Ares
lGrub
Ares
9,589
488
0
3,203
20,024
11,332
0
7,202
12,822
32,036
0
W
8,935
358
0
250
6,816
1,572
62
3,038
3,653
45,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
34,881
125
Minions Killed
148
0
Camps Cleared
0
776,931
Distance Traveled
861,520
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,948
622
41
3
0
253,501
1
W
Cthulhu
11,313
707
31
2
0
302,573
0
W
Apollo
12,379
774
50
3
0
282,335
2
L
Thanatos
9,913
620
43
3
0
251,619
3
L
Ares
11,176
699
41
3
0
271,811
2
W
Janus
11,189
699
67
4
0
276,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role