Player Matchup

Medusa
Medusa
Silver II
AlvaroRossini
Medusa
Silver II
Level 119
God Stats
7W - 8L
1,480 SR
Queue Stats
140W - 177L
1,018 MMR
Solo
Da Ji
Da Ji
Silver IV
Humannoid
Da Ji
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze II
MrPoor
Yemoja
Bronze II
Level 52
God Stats
1W - 1L
1,637 SR
Queue Stats
38W - 62L
698 MMR
Solo
Fenrir
Fenrir
Silver III
Nefertary
Fenrir
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze I
RAOSAN7
Nu Wa
Bronze I
Level 101
God Stats
2W - 4L
1,759 SR
Queue Stats
54W - 62L
1,085 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,575 SR
1,160 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,544 SR
918 MMR
Tyr
Tyr
Bronze II
ElGloriosoN12
Tyr
Bronze II
Level 72
God Stats
6W - 5L
1,635 SR
Queue Stats
173W - 141L
630 MMR
Solo
Eset
Eset
Gold V
Invokkker
Eset
Gold V
Level 113
God Stats
14W - 6L
1,611 SR
Queue Stats
186W - 180L
1,191 MMR
Party 1
Arachne
Arachne
Silver II
Menehunes
Arachne
Silver II
Level 160
God Stats
29W - 23L
1,621 SR
Queue Stats
171W - 164L
941 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
Obujato
Kuzenbo
Silver V
Level 99
God Stats
3W - 4L
1,563 SR
Queue Stats
71W - 74L
725 MMR
Solo
Heimdallr
Heimdallr
Silver II
martincastaldi
Heimdallr
Silver II
Level 75
God Stats
5W - 2L
1,290 SR
Queue Stats
43W - 47L
1,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 10
17,955
513
30,799
33,142
14,930
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
Humannoid
Da Ji
20
9 / 7 / 6
18,399
526
14,988
24,680
13,269
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yemoja
MrPoor
Yemoja
20
1 / 8 / 15
16,005
457
13,962
26,521
25,657
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Nefertary
Fenrir
20
9 / 6 / 11
18,079
517
27,717
37,527
41,167
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
RAOSAN7
Nu Wa
20
9 / 4 / 11
19,480
557
32,954
13,908
5,710
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ThorHun BatzThanatosKumbhakarnaPersephone

VS

Bans
SusanoKing ArthurJormungandrChaacSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 4
16,776
479
13,142
35,915
49,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Eset
20
12 / 6 / 5
18,885
540
25,914
21,291
8,107
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Menehunes
Arachne
20
5 / 7 / 10
17,480
499
20,120
32,313
13,789
Heavy Mace

Heavy Mace

+30
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Obujato
Kuzenbo
20
4 / 5 / 13
14,363
410
17,374
29,583
54,118
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
martincastaldi
Heimdallr
20
9 / 7 / 5
18,309
523
27,185
29,588
13,414
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
69
33
Kills
32
32
Deaths
33
53
Assists
37
Player
Kills
Deaths
Assists
KDA
W
5
7
10
1.43
L
2
8
4
0.5
W
Da Ji
Humannoid
Da Ji
9
7
6
1.71
L
Eset
12
6
5
2.42
L
Arachne
Menehunes
Arachne
5
7
10
1.43
W
Yemoja
MrPoor
Yemoja
1
8
15
1.06
W
Fenrir
Nefertary
Fenrir
9
6
11
2.42
L
Kuzenbo
Obujato
Kuzenbo
4
5
13
2.1
W
Nu Wa
RAOSAN7
Nu Wa
9
4
11
3.63
L
Heimdallr
martincastaldi
Heimdallr
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,420
Damage
103,735
135,778
Taken
148,690
100,733
Mitigated
139,201
51,524
Healing
44,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,799
17,487
0
15,784
33,142
14,930
3,893
11,833
20,813
0
161,543
L
13,142
1,690
0
13,452
35,915
49,773
0
7,875
27,365
0
110,843
W
Da Ji
Humannoid
Da Ji
14,988
4,618
0
4,732
24,680
13,269
1,156
9,288
15,217
0
122,027
L
Eset
25,914
2,173
1,395
7,272
21,291
8,107
557
8,670
12,571
165,106
0
L
Arachne
Menehunes
Arachne
20,120
12,997
0
10,606
32,313
13,789
1,117
8,111
23,952
0
136,615
W
Yemoja
MrPoor
Yemoja
13,962
2,071
9,444
5,123
26,521
25,657
124
7,765
18,551
53,318
0
W
Fenrir
Nefertary
Fenrir
27,717
6,699
0
13,682
37,527
41,167
2,225
8,335
28,392
8,270
111,229
L
Kuzenbo
Obujato
Kuzenbo
17,374
3,730
0
1,506
29,583
54,118
152
13,418
16,144
35,695
0
W
Nu Wa
RAOSAN7
Nu Wa
32,954
6,105
480
2,279
13,908
5,710
1,230
9,471
4,312
162,792
0
L
Heimdallr
martincastaldi
Heimdallr
27,185
16,654
0
9,949
29,588
13,414
977
9,869
19,644
0
210,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,918
Gold Earned
85,813
833
Minions Killed
911
0
Camps Cleared
0
3,222,965
Distance Traveled
3,198,693
40
Wards Purchased
62
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,955
513
240
7
0
634,415
7
L
Tyr
16,776
479
165
5
0
593,169
15
W
Da Ji
18,399
526
166
5
0
657,227
11
L
Eset
18,885
540
260
7
0
658,381
12
L
Arachne
17,480
499
173
5
0
739,716
17
W
Yemoja
16,005
457
63
2
0
619,911
6
W
Fenrir
18,079
517
145
4
0
660,756
11
L
Kuzenbo
14,363
410
26
1
0
628,930
10
W
Nu Wa
19,480
557
219
6
0
650,656
5
L
Heimdallr
18,309
523
287
8
0
578,497
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role