Player Matchup

Osiris
Osiris
AggronLegend-
Osiris
Level 109
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 2L
1,616 Elo+
Solo
He Bo
He Bo
ChieFNorV
He Bo
Level 114
God Stats
0W - 1L
1,789 SR
Queue Stats
17W - 13L
1,699 Elo+
Party 2
Cthulhu
Cthulhu
Chumir
Cthulhu
Level 158
God Stats
6W - 5L
1,635 SR
Queue Stats
93W - 104L
1,734 Elo+
Solo
Rama
Rama
monkeywolves
Rama
Level 127
God Stats
0W - 2L
1,517 SR
Queue Stats
49W - 49L
1,708 Elo+
Party 2
Team Averages
Level 127
1,672 SR
1,689 Elo+

VS

Team Averages
Level 149
1,529 SR
1,680 Elo+
Ra
Ra
Jordy J 737
Ra
Level 160
God Stats
3W - 7L
1,698 SR
Queue Stats
326W - 346L
1,690 Elo+
Solo
Baba Yaga
Baba Yaga
Pastamazing
Baba Yaga
Level 160
God Stats
11W - 12L
1,542 SR
Queue Stats
297W - 289L
1,621 Elo+
Party 1
Osiris
Osiris
QuickMaths
Osiris
Level 146
God Stats
2W - 0L
1,413 SR
Queue Stats
22W - 21L
1,818 Elo+
Solo
Ne Zha
Ne Zha
TurokDino-Hunter
Ne Zha
Level 129
God Stats
31W - 26L
1,462 SR
Queue Stats
230W - 224L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 11
15,274
694
11,702
27,044
33,048
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

He Bo
ChieFNorV
He Bo
19
3 / 10 / 6
14,148
643
15,604
19,097
7,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Chumir
Cthulhu
20
9 / 6 / 7
16,691
759
26,461
27,227
27,764
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 3 / 6
14,779
672
17,576
21,374
7,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 11
17,432
792
23,125
23,561
11,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Pastamazing
Baba Yaga
20
3 / 5 / 18
15,522
706
22,948
18,690
12,489
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
QuickMaths
Osiris
20
11 / 4 / 12
17,166
780
20,073
30,090
39,353
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
3 / 7 / 11
14,612
664
14,329
24,282
19,126
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
78
19
Kills
26
26
Deaths
19
30
Assists
52
Player
Kills
Deaths
Assists
KDA
L
5
7
11
1.5
L
He Bo
ChieFNorV
He Bo
3
10
6
0.6
L
Cthulhu
Chumir
Cthulhu
9
6
7
2.08
W
9
3
11
4.83
W
Baba Yaga
Pastamazing
Baba Yaga
3
5
18
2.4
W
Osiris
QuickMaths
Osiris
11
4
12
4.25
W
3
7
11
1.21
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,343
Damage
80,475
94,742
Taken
96,623
76,216
Mitigated
82,527
18,712
Healing
34,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,702
4,341
0
3,185
27,044
33,048
739
13,723
12,896
1,877
31,999
L
He Bo
ChieFNorV
He Bo
15,604
134
0
2,320
19,097
7,572
906
8,108
10,771
51,344
0
L
Cthulhu
Chumir
Cthulhu
26,461
950
2,046
5,323
27,227
27,764
451
14,900
11,835
66,065
0
W
23,125
1,328
10,961
10,949
23,561
11,559
1,488
10,790
12,571
90,812
0
W
Baba Yaga
Pastamazing
Baba Yaga
22,948
1,288
0
3,987
18,690
12,489
1,289
10,560
7,840
65,573
0
W
Osiris
QuickMaths
Osiris
20,073
5,403
0
5,275
30,090
39,353
1,673
12,887
17,028
1,773
57,803
W
14,329
3,680
0
2,933
24,282
19,126
2,966
9,317
14,790
0
38,324
L
17,576
14,924
0
5,838
21,374
7,832
3,362
10,163
10,966
0
91,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,892
Gold Earned
64,732
334
Minions Killed
324
17
Camps Cleared
13
1,534,826
Distance Traveled
1,628,418
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
15,274
694
40
2
3
361,705
0
L
He Bo
14,148
643
80
4
3
342,718
3
L
Cthulhu
16,691
759
86
4
3
419,059
3
W
Ra
17,432
792
138
6
5
436,581
1
W
Baba Yaga
15,522
706
86
4
4
352,711
1
W
Osiris
17,166
780
70
3
1
434,839
0
W
Ne Zha
14,612
664
30
1
3
404,287
3
L
Rama
14,779
672
128
6
8
411,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role