Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 20
God Stats
8W - 8L
1,651 SR
Queue Stats
19W - 33L
1,074 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 18
God Stats
14W - 13L
1,427 SR
Queue Stats
21W - 27L
1,142 Elo+
Party 2
Cthulhu
Cthulhu
ForkLordSnurge
Cthulhu
Level 28
God Stats
18W - 10L
1,715 SR
Queue Stats
171W - 185L
1,396 Elo+
Solo
Team Averages
Level 22
1,598 SR
1,204 Elo+

VS

Team Averages
Level 52
1,373 SR
1,214 Elo+
Neith
Neith
CKA3KA_i_
Neith
Level 78
God Stats
29W - 41L
1,433 SR
Queue Stats
29W - 44L
1,473 Elo+
Solo
Cerberus
Cerberus
dillonharper01
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
904 Elo+
Party 1
Janus
Janus
jamiem04
Janus
Level 56
God Stats
7W - 10L
1,185 SR
Queue Stats
142W - 170L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 6 / 14
10,544
620
4,734
14,094
10,009
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
 
Discordia
15
8 / 3 / 7
11,958
703
17,613
12,556
3,960
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 2 / 8
12,412
730
19,816
15,753
12,027
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CKA3KA_i_
Neith
16
4 / 5 / 6
12,441
732
12,938
18,799
5,489
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
12
2 / 2 / 5
10,728
631
4,514
12,452
8,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
jamiem04
Janus
13
4 / 11 / 3
10,662
627
7,560
15,782
4,761
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
10
11
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
6
14
1.33
W
Discordia
 
Discordia
8
3
7
3.83
L
Neith
CKA3KA_i_
Neith
4
5
6
1.4
W
9
2
8
6.5
L
Cerberus
2
2
5
2.25
L
Janus
jamiem04
Janus
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,163
Damage
25,012
42,403
Taken
47,033
25,996
Mitigated
19,068
15,055
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,734
682
0
2,842
14,094
10,009
716
5,020
9,074
0
13,415
W
Discordia
 
Discordia
17,613
433
486
2,041
12,556
3,960
945
3,949
8,607
40,788
0
L
Neith
CKA3KA_i_
Neith
12,938
8,743
258
9,505
18,799
5,489
168
15,614
2,885
0
52,086
W
19,816
940
1,229
8,457
15,753
12,027
735
3,148
12,605
69,788
0
L
Cerberus
4,514
0
331
2,058
12,452
8,818
0
8,409
3,818
10,483
0
L
Janus
jamiem04
Janus
7,560
281
81
1,763
15,782
4,761
311
12,551
2,881
32,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,914
Gold Earned
33,831
143
Minions Killed
146
0
Camps Cleared
0
942,109
Distance Traveled
688,005
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,544
620
18
1
0
323,183
1
W
Discordia
11,958
703
39
2
0
297,400
0
L
Neith
12,441
732
78
5
0
270,473
2
W
Cthulhu
12,412
730
86
5
0
321,526
2
L
Cerberus
10,728
631
21
1
0
200,345
5
L
Janus
10,662
627
47
3
0
217,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role