Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Arveus
Arachne
Level 125
God Stats
8W - 2L
1,435 SR
Queue Stats
108W - 101L
1,591 Elo+
Party 2
Thoth
Thoth
Chilljoshua2320
Thoth
Level 21
God Stats
1W - 2L
1,732 SR
Queue Stats
4W - 9L
1,397 Elo+
Solo
Bacchus
Bacchus
ChubbyThe6
Bacchus
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 118L
1,588 Elo+
Party 2
Ymir
Ymir
MamaWillCarryYou
Ymir
Level 41
God Stats
1W - 5L
1,289 SR
Queue Stats
574W - 590L
1,497 Elo+
Solo
Team Averages
Level 87
1,491 SR
1,515 Elo+

VS

Team Averages
Level 78
1,530 SR
1,488 Elo+
Ratatoskr
Ratatoskr
BoJackGodman
Ratatoskr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,455 Elo+
Party 1
Sobek
Sobek
JJay-DiRIO_
Sobek
Level 27
God Stats
2W - 0L
1,773 SR
Queue Stats
34W - 33L
1,491 Elo+
Party 1
Zhong Kui
Zhong Kui
Pirilampo9183
Zhong Kui
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,503 Elo+
Solo
Ah Puch
Ah Puch
Scotty97
Ah Puch
Level 144
God Stats
1W - 0L
1,345 SR
Queue Stats
58W - 58L
1,542 Elo+
Party 1
Fenrir
Fenrir
saljumo
Fenrir
Level 129
God Stats
2W - 1L
1,530 SR
Queue Stats
172W - 190L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
7 / 8 / 10
11,252
703
11,827
19,136
15,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
Arveus
Arachne
20
8 / 10 / 8
12,682
793
14,799
19,173
8,501
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 7
8,423
526
4,122
2,962
1,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
ChubbyThe6
Bacchus
19
4 / 8 / 10
10,817
676
9,752
17,573
27,272
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 8 / 9
10,503
656
12,921
20,879
15,635
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BoJackGodman
Ratatoskr
20
7 / 7 / 16
12,752
797
13,101
16,139
7,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 4 / 25
13,074
817
10,796
22,161
24,683
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Pirilampo9183
Zhong Kui
19
4 / 5 / 14
11,715
732
12,164
15,344
10,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Scotty97
Ah Puch
19
11 / 5 / 10
12,993
812
20,927
11,554
5,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
saljumo
Fenrir
19
8 / 5 / 10
12,315
770
8,888
11,243
9,388
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
110
26
Kills
35
35
Deaths
26
44
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
7
8
10
1.5
L
Arachne
Arveus
Arachne
8
10
8
1.2
W
Ratatoskr
BoJackGodman
Ratatoskr
7
7
16
2.14
L
2
1
7
5.5
L
Bacchus
ChubbyThe6
Bacchus
4
8
10
1.13
W
5
4
25
4.38
L
5
8
9
1.19
W
Zhong Kui
Pirilampo9183
Zhong Kui
4
5
14
2.2
W
Ah Puch
Scotty97
Ah Puch
11
5
10
3.2
W
Fenrir
saljumo
Fenrir
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,421
Damage
65,876
79,723
Taken
76,441
67,510
Mitigated
58,583
18,164
Healing
25,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,827
4,054
370
4,768
19,136
15,083
613
11,436
7,700
0
20,762
L
Arachne
Arveus
Arachne
14,799
10,483
504
3,725
19,173
8,501
0
10,878
8,295
0
28,093
W
Ratatoskr
BoJackGodman
Ratatoskr
13,101
5,509
828
4,401
16,139
7,994
480
7,604
8,535
0
25,250
L
4,122
349
632
919
2,962
1,019
0
1,897
1,065
13,453
0
L
Bacchus
ChubbyThe6
Bacchus
9,752
994
2,266
3,233
17,573
27,272
215
9,915
7,658
24,393
0
W
10,796
1,184
2,012
7,324
22,161
24,683
209
6,074
14,736
25,370
0
L
12,921
1,289
77
1,670
20,879
15,635
59
10,396
10,483
28,757
0
W
Zhong Kui
Pirilampo9183
Zhong Kui
12,164
2,086
621
4,332
15,344
10,783
1,947
7,255
8,089
36,557
0
W
Ah Puch
Scotty97
Ah Puch
20,927
977
1,478
1,573
11,554
5,735
99
3,074
8,480
46,417
0
W
Fenrir
saljumo
Fenrir
8,888
1,757
924
1,944
11,243
9,388
1,437
2,788
8,455
1,882
19,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,677
Gold Earned
62,849
137
Minions Killed
194
0
Camps Cleared
0
1,058,621
Distance Traveled
1,265,819
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,252
703
22
1
0
256,752
0
L
Arachne
12,682
793
36
2
0
252,377
5
W
Ratatoskr
12,752
797
20
1
0
273,420
3
L
Thoth
8,423
526
20
1
0
76,651
2
L
Bacchus
10,817
676
29
2
0
242,636
7
W
Sobek
13,074
817
31
2
0
281,069
0
L
Ymir
10,503
656
30
2
0
230,205
1
W
Zhong Kui
11,715
732
53
3
0
233,477
2
W
Ah Puch
12,993
812
66
4
0
245,146
4
W
Fenrir
12,315
770
24
2
0
232,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role