Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fuilteach
Cthulhu
Level 88
God Stats
13W - 8L
1,609 SR
Queue Stats
311W - 259L
1,598 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
PlentyRoyal
Ah Muzen Cab
Level 95
God Stats
3W - 2L
1,471 SR
Queue Stats
101W - 68L
1,516 Elo+
Party 4
Merlin
Merlin
RiotousAsp3
Merlin
Level 88
God Stats
11W - 5L
1,696 SR
Queue Stats
304W - 304L
1,439 Elo+
Party 1
Bakasura
Bakasura
Scala Caelum
Bakasura
Level 78
God Stats
2W - 1L
1,609 SR
Queue Stats
241W - 247L
1,416 Elo+
Party 1
Team Averages
Level 100
1,577 SR
1,494 Elo+

VS

Team Averages
Level 108
1,486 SR
1,507 Elo+
Cthulhu
Cthulhu
Argatus
Cthulhu
Level 66
God Stats
13W - 11L
1,670 SR
Queue Stats
120W - 104L
1,480 Elo+
Party 3
Bellona
Bellona
Ezzerland
Bellona
Level 124
God Stats
5W - 10L
1,406 SR
Queue Stats
368W - 374L
1,504 Elo+
Party 2
Heimdallr
Heimdallr
Tyspalgo
Heimdallr
Level 112
God Stats
0W - 4L
1,140 SR
Queue Stats
233W - 215L
1,543 Elo+
Solo
Discordia
Discordia
demon909
Discordia
Level 128
God Stats
12W - 13L
1,597 SR
Queue Stats
581W - 599L
1,489 Elo+
Party 2
Da Ji
Da Ji
rileyvh
Da Ji
Level 109
God Stats
37W - 28L
1,618 SR
Queue Stats
367W - 324L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
4 / 3 / 3
16,872
582
18,032
29,252
43,101
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Fuilteach
Cthulhu
20
5 / 7 / 11
16,806
580
20,142
34,584
43,269
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
PlentyRoyal
Ah Muzen Cab
20
5 / 7 / 5
15,538
536
16,748
24,557
11,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
19
2 / 7 / 3
14,737
508
13,664
14,981
5,968
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Scala Caelum
Bakasura
20
5 / 6 / 4
19,658
678
17,442
25,856
14,012
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Argatus
Cthulhu
20
3 / 3 / 7
13,615
469
14,480
23,195
33,716
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Ezzerland
Bellona
20
1 / 4 / 5
13,840
477
19,194
30,131
32,973
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Tyspalgo
Heimdallr
7
0 / 2 / 2
8,052
278
2,589
4,578
1,271
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
demon909
Discordia
20
6 / 5 / 15
15,123
521
24,266
17,720
8,039
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
rileyvh
Da Ji
20
19 / 7 / 8
15,697
541
27,654
28,985
14,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
66
21
Kills
29
30
Deaths
21
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
3
3
1.83
L
Cthulhu
Argatus
Cthulhu
3
3
7
2.17
L
Bellona
Ezzerland
Bellona
1
4
5
0.88
W
Cthulhu
Fuilteach
Cthulhu
5
7
11
1.5
W
Ah Muzen Cab
PlentyRoyal
Ah Muzen Cab
5
7
5
1.07
W
Merlin
2
7
3
0.5
W
Bakasura
Scala Caelum
Bakasura
5
6
4
1.17
L
Heimdallr
Tyspalgo
Heimdallr
0
2
2
0.5
L
Discordia
demon909
Discordia
6
5
15
2.7
L
Da Ji
rileyvh
Da Ji
19
7
8
3.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,028
Damage
88,183
129,230
Taken
104,609
117,556
Mitigated
90,484
40,096
Healing
30,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
18,032
2,346
0
13,333
29,252
43,101
1,544
8,457
19,820
0
111,623
L
Cthulhu
Argatus
Cthulhu
14,480
669
2,531
3,820
23,195
33,716
78
9,162
13,309
57,489
0
L
Bellona
Ezzerland
Bellona
19,194
7,326
0
11,325
30,131
32,973
0
3,755
24,186
3,446
107,118
W
Cthulhu
Fuilteach
Cthulhu
20,142
1,078
1,149
5,587
34,584
43,269
110
14,599
19,912
38,516
0
W
Ah Muzen Cab
PlentyRoyal
Ah Muzen Cab
16,748
9,893
0
9,218
24,557
11,206
8,351
9,798
14,759
0
145,201
W
Merlin
13,664
108
0
1,326
14,981
5,968
175
5,374
9,607
81,408
0
W
Bakasura
Scala Caelum
Bakasura
17,442
13,018
0
9,483
25,856
14,012
0
7,703
17,978
0
169,093
L
Heimdallr
Tyspalgo
Heimdallr
2,589
1,242
0
1,747
4,578
1,271
0
1,486
3,092
0
17,484
L
Discordia
demon909
Discordia
24,266
1,156
0
3,750
17,720
8,039
61
8,201
9,227
120,263
0
L
Da Ji
rileyvh
Da Ji
27,654
9,446
0
7,111
28,985
14,485
589
11,202
17,143
0
106,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,611
Gold Earned
66,327
814
Minions Killed
671
0
Camps Cleared
0
2,753,947
Distance Traveled
2,284,761
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
16,872
582
194
7
0
575,220
5
L
Cthulhu
13,615
469
74
3
0
531,579
1
L
Bellona
13,840
477
215
7
0
492,399
6
W
Cthulhu
16,806
580
37
1
0
510,346
2
W
Ah Muzen Cab
15,538
536
178
6
0
458,505
0
W
Merlin
14,737
508
137
5
0
508,388
13
W
Bakasura
19,658
678
268
9
0
701,488
0
L
Heimdallr
8,052
278
33
1
0
145,827
1
L
Discordia
15,123
521
197
7
0
582,793
2
L
Da Ji
15,697
541
152
5
0
532,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role