Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LilPotatodin
Cthulhu
Level 63
God Stats
2W - 7L
1,753 SR
Queue Stats
599W - 577L
1,455 Elo+
Solo
Cernunnos
Cernunnos
RasenKiruuSakito
Cernunnos
Level 78
God Stats
0W - 2L
1,393 SR
Queue Stats
2W - 11L
1,252 Elo+
Solo
Arachne
Arachne
Togerthe
Arachne
Level 127
God Stats
2W - 2L
1,484 SR
Queue Stats
12W - 27L
1,229 Elo+
Solo
Discordia
Discordia
Zalnot
Discordia
Level 55
God Stats
8W - 10L
1,605 SR
Queue Stats
171W - 179L
1,455 Elo+
Solo
Team Averages
Level 78
1,547 SR
1,378 Elo+

VS

Team Averages
Level 97
1,505 SR
1,402 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Crücia
Arachne
Level 68
God Stats
12W - 8L
1,567 SR
Queue Stats
114W - 145L
1,295 Elo+
Party 1
Achilles
Achilles
TheKungFührer
Achilles
Level 126
God Stats
12W - 16L
1,471 SR
Queue Stats
95W - 109L
1,372 Elo+
Party 1
Freya
Freya
Wargodmars11
Freya
Level 63
God Stats
6W - 2L
1,487 SR
Queue Stats
26W - 31L
1,375 Elo+
Solo
Bellona
Bellona
nkh641
Bellona
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
168W - 173L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 0
4,983
498
2,304
6,774
2,655
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
LilPotatodin
Cthulhu
9
6 / 0 / 1
6,136
614
5,930
7,246
3,077
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
9
1 / 1 / 6
5,509
551
3,059
3,892
1,143
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
Togerthe
Arachne
7
0 / 3 / 0
4,723
472
1,119
5,492
1,399
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
Zalnot
Discordia
9
1 / 5 / 0
5,336
534
2,766
6,049
1,460
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 3 / 1
5,300
530
4,801
5,466
2,464
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Crücia
Arachne
9
5 / 0 / 0
6,236
624
4,115
6,429
1,679
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
11
2 / 0 / 2
5,937
594
3,796
4,987
4,048
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
1 / 4 / 0
4,745
475
2,564
6,137
1,740
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
nkh641
Bellona
11
4 / 1 / 0
6,667
667
3,984
5,402
2,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
8
Kills
12
12
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Arachne
Crücia
Arachne
5
0
0
5
L
Cthulhu
LilPotatodin
Cthulhu
6
0
1
6.5
L
Cernunnos
1
1
6
4
W
Achilles
2
0
2
3
L
Arachne
Togerthe
Arachne
0
3
0
0
W
1
4
0
0.25
L
Discordia
Zalnot
Discordia
1
5
0
0.2
W
Bellona
nkh641
Bellona
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,178
Damage
19,260
29,453
Taken
28,421
9,734
Mitigated
12,798
11,650
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,304
281
0
2,939
6,774
2,655
0
0
6,449
21,211
0
W
Cthulhu
 
Cthulhu
4,801
309
96
500
5,466
2,464
0
2,844
2,622
22,939
0
W
Arachne
Crücia
Arachne
4,115
3,064
0
4,297
6,429
1,679
123
1,719
4,635
0
23,284
L
Cthulhu
LilPotatodin
Cthulhu
5,930
386
318
3,464
7,246
3,077
0
4,800
2,446
20,367
0
L
Cernunnos
3,059
1,411
159
1,934
3,892
1,143
572
2,565
1,327
0
21,297
W
Achilles
3,796
1,443
0
2,340
4,987
4,048
0
1,452
3,310
0
26,003
L
Arachne
Togerthe
Arachne
1,119
856
0
1,766
5,492
1,399
0
0
5,417
0
16,431
W
2,564
855
80
1,832
6,137
1,740
0
3,100
3,037
18,669
0
L
Discordia
Zalnot
Discordia
2,766
287
0
1,070
6,049
1,460
0
0
6,049
26,314
0
W
Bellona
nkh641
Bellona
3,984
2,148
0
2,111
5,402
2,867
151
1,585
3,817
0
42,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,687
Gold Earned
28,885
218
Minions Killed
227
0
Camps Cleared
0
851,144
Distance Traveled
1,023,784
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,983
498
53
5
0
141,249
2
W
Cthulhu
5,300
530
22
2
0
209,267
1
W
Arachne
6,236
624
40
4
0
203,028
0
L
Cthulhu
6,136
614
45
5
0
203,069
2
L
Cernunnos
5,509
551
33
3
0
184,918
2
W
Achilles
5,937
594
37
4
0
187,513
1
L
Arachne
4,723
472
37
4
0
153,687
2
W
Freya
4,745
475
38
4
0
190,000
1
L
Discordia
5,336
534
50
5
0
168,221
0
W
Bellona
6,667
667
90
9
0
233,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role