Player Matchup

Cthulhu
Cthulhu
Arntor7
Cthulhu
Level 53
God Stats
11W - 10L
1,533 SR
Queue Stats
33W - 64L
1,189 Elo+
Party 1
Anubis
Anubis
DeLucchi85
Anubis
Level 29
God Stats
13W - 10L
1,537 SR
Queue Stats
34W - 46L
1,295 Elo+
Party 1
Rama
Rama
Miiyamotto
Rama
Level 25
God Stats
4W - 1L
1,715 SR
Queue Stats
19W - 18L
1,383 Elo+
Party 1
Team Averages
Level 36
1,595 SR
1,289 Elo+

VS

Team Averages
Level 13
1,493 SR
1,192 Elo+
Skadi
Skadi
ToruckMacktoo
Skadi
Level 7
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Wehrmach
Zhong Kui
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
957 Elo+
Party 2
Heimdallr
Heimdallr
papirruqi
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,118 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arntor7
Cthulhu
12
4 / 2 / 14
8,834
736
6,596
9,422
7,733
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
DeLucchi85
Anubis
13
7 / 3 / 9
9,562
797
10,410
7,426
3,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
9 / 1 / 10
9,765
814
9,625
7,255
2,682
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,982
582
4,985
9,226
2,074
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
Wehrmach
Zhong Kui
10
4 / 7 / 1
8,581
715
7,776
12,153
5,735
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
papirruqi
Heimdallr
11
2 / 6 / 2
7,698
642
4,344
9,024
2,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
20
Kills
6
6
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arntor7
Cthulhu
4
2
14
5.5
W
Anubis
DeLucchi85
Anubis
7
3
9
3.83
W
9
1
10
14
L
0
7
2
0.14
L
Zhong Kui
Wehrmach
Zhong Kui
4
7
1
0.64
L
Heimdallr
papirruqi
Heimdallr
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,631
Damage
17,105
24,103
Taken
30,403
13,901
Mitigated
10,551
5,101
Healing
2,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arntor7
Cthulhu
6,596
136
0
1,361
9,422
7,733
224
3,009
6,413
16,300
528
W
Anubis
DeLucchi85
Anubis
10,410
282
0
3,740
7,426
3,486
417
2,033
5,393
48,439
0
W
9,625
7,655
0
0
7,255
2,682
1,116
2,829
4,349
0
23,154
L
4,985
2,726
0
900
9,226
2,074
0
5,346
3,880
0
20,838
L
Zhong Kui
Wehrmach
Zhong Kui
7,776
1,427
0
1,534
12,153
5,735
0
5,295
6,858
18,925
0
L
Heimdallr
papirruqi
Heimdallr
4,344
1,726
0
0
9,024
2,742
0
5,991
3,033
0
17,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,161
Gold Earned
23,261
134
Minions Killed
86
0
Camps Cleared
0
620,601
Distance Traveled
565,978
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,834
736
33
3
0
223,533
2
W
Anubis
9,562
797
71
6
0
181,986
2
W
Rama
9,765
814
30
3
0
215,082
5
L
Skadi
6,982
582
35
3
0
176,726
3
L
Zhong Kui
8,581
715
19
2
0
184,764
2
L
Heimdallr
7,698
642
32
3
0
204,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role