Player Matchup

Thor
Thor
Diamond II
 
Thor
Diamond II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Diamond II
 
Hel
Diamond II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
CoBalt764
Rama
Diamond I
Level 150
God Stats
1W - 4L
1,359 SR
Queue Stats
101W - 97L
2,326 MMR
Solo
Geb
Geb
Masters
Maxime
Geb
Masters
Level 159
God Stats
3W - 6L
1,697 SR
Queue Stats
293W - 280L
2,581 MMR
Solo
Anubis
Anubis
Masters
Wooffey
Anubis
Masters
Level 160
God Stats
5W - 5L
1,504 SR
Queue Stats
1,045W - 1,006L
2,698 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,512 SR
2,121 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 111
1,566 SR
2,267 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum I
Ciniter
Ra
Platinum I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
2,121 MMR
Party 2
Nemesis
Nemesis
Masters
PColada
Nemesis
Masters
Level 59
God Stats
1W - 1L
1,494 SR
Queue Stats
47W - 41L
2,308 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
Tarbek
Erlang Shen
Masters
Level 160
God Stats
5W - 1L
1,702 SR
Queue Stats
412W - 360L
2,906 MMR
Solo
Ganesha
Ganesha
Masters
Thorín
Ganesha
Masters
Level 160
God Stats
13W - 15L
1,636 SR
Queue Stats
558W - 525L
2,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
0 / 0 / 1
3,589
718
670
1,533
338
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hel
 
Hel
5
0 / 0 / 0
3,242
648
1,006
2,895
680
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Rama
4
0 / 2 / 1
3,185
637
1,279
2,703
388
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
Maxime
Geb
6
1 / 1 / 0
3,607
721
1,203
2,572
741
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
Wooffey
Anubis
7
1 / 1 / 0
3,931
786
1,159
1,607
694
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
RaijinPersephoneYemojaThe MorriganAphrodite

VS

Bans
SobekOdinKumbhakarnaKing ArthurKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 1
4,164
833
458
880
162
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 0 / 1
3,923
785
693
1,355
323
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
PColada
Nemesis
6
3 / 1 / 1
4,193
839
3,333
2,529
538
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Erlang Shen
Tarbek
Erlang Shen
7
0 / 0 / 0
3,827
765
2,513
2,197
895
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Thorín
Ganesha
5
0 / 1 / 4
3,734
747
1,368
3,272
913
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
4
4
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
0
1
0.5
L
Hel
 
Hel
0
0
0
0
W
Janus
 
Janus
0
0
1
0.5
W
1
0
1
1.5
L
Rama
0
2
1
0.25
L
Geb
Maxime
Geb
1
1
0
1
W
Nemesis
PColada
Nemesis
3
1
1
3.5
W
Erlang Shen
Tarbek
Erlang Shen
0
0
0
0
W
Ganesha
Thorín
Ganesha
0
1
4
2
L
Anubis
Wooffey
Anubis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,317
Damage
8,365
11,310
Taken
10,233
2,841
Mitigated
2,831
5,482
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
670
225
0
664
1,533
338
0
255
1,278
0
11,090
L
Hel
 
Hel
1,006
78
0
2,088
2,895
680
0
0
2,595
11,009
0
W
Janus
 
Janus
458
30
0
513
880
162
0
39
841
23,159
0
W
693
235
90
1,043
1,355
323
0
53
1,302
14,608
0
L
Rama
1,279
1,195
0
1,015
2,703
388
0
485
2,218
0
8,347
L
Geb
Maxime
Geb
1,203
616
0
1,000
2,572
741
0
909
1,663
4,490
0
W
Nemesis
PColada
Nemesis
3,333
2,045
0
829
2,529
538
0
989
1,540
0
12,438
W
Erlang Shen
Tarbek
Erlang Shen
2,513
708
0
1,262
2,197
895
0
1,006
1,191
0
13,006
W
Ganesha
Thorín
Ganesha
1,368
470
0
1,125
3,272
913
0
1,281
1,991
6,532
0
L
Anubis
Wooffey
Anubis
1,159
143
0
715
1,607
694
0
870
737
23,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,554
Gold Earned
19,841
124
Minions Killed
161
0
Camps Cleared
0
508,110
Distance Traveled
582,800
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,589
718
32
6
0
122,453
2
L
Hel
3,242
648
9
2
0
109,816
2
W
Janus
4,164
833
58
12
0
103,062
1
W
Ra
3,923
785
47
9
0
119,462
2
L
Rama
3,185
637
19
4
0
67,732
2
L
Geb
3,607
721
5
1
0
107,733
4
W
Nemesis
4,193
839
25
5
0
126,934
0
W
Erlang Shen
3,827
765
25
5
0
121,821
1
W
Ganesha
3,734
747
6
1
0
111,521
2
L
Anubis
3,931
786
59
12
0
100,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role