Player Matchup

Bastet
Bastet
Corruptedecho
Bastet
Level 116
God Stats
3W - 0L
1,857 SR
Queue Stats
37W - 24L
1,644 Elo+
Party 1
Ullr
Ullr
Efflict1m
Ullr
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 79L
1,858 Elo+
Solo
Artio
Artio
HomemadeGyoza
Artio
Level 147
God Stats
7W - 3L
1,727 SR
Queue Stats
47W - 32L
1,630 Elo+
Party 1
Discordia
Discordia
Nankyoku
Discordia
Level 101
God Stats
2W - 1L
1,673 SR
Queue Stats
41W - 30L
1,658 Elo+
Party 1
Team Averages
Level 130
1,689 SR
1,698 Elo+

VS

Team Averages
Level 136
1,602 SR
1,751 Elo+
Cerberus
Cerberus
ConceitedLlama
Cerberus
Level 128
God Stats
0W - 1L
1,507 SR
Queue Stats
20W - 24L
1,660 Elo+
Solo
Thoth
Thoth
NaSty I Get
Thoth
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 142L
1,659 Elo+
Solo
Rama
Rama
TheHOLEFACEDone
Rama
Level 154
God Stats
0W - 2L
1,549 SR
Queue Stats
82W - 53L
1,747 Elo+
Party 2
Kuzenbo
Kuzenbo
dankydarooster
Kuzenbo
Level 107
God Stats
11W - 4L
1,854 SR
Queue Stats
11W - 5L
1,938 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 12
9,098
910
9,619
7,740
2,909
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
16
7 / 0 / 10
9,879
988
13,062
7,121
2,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 3 / 7
9,339
934
6,458
10,914
10,595
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Nankyoku
Discordia
14
5 / 2 / 12
9,220
922
16,968
7,421
2,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 6 / 7
7,725
773
5,239
14,421
5,277
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 7 / 3
8,200
820
4,472
10,849
3,937
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 6 / 3
9,200
920
5,769
9,972
3,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 5 / 4
7,576
758
5,376
15,603
15,619
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
24
Kills
9
9
Deaths
24
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
6
7
0.58
W
6
4
12
3
W
Ullr
7
0
10
12
W
6
3
7
3.17
L
3
7
3
0.64
W
Discordia
Nankyoku
Discordia
5
2
12
5.5
L
5
6
3
1.08
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,107
Damage
20,856
33,196
Taken
50,845
18,811
Mitigated
28,656
8,959
Healing
4,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,239
380
0
2,364
14,421
5,277
283
7,922
6,499
20,845
0
W
9,619
1,562
0
0
7,740
2,909
891
3,634
4,106
0
15,116
W
Ullr
13,062
7,088
0
2,333
7,121
2,825
3,712
3,858
3,263
0
36,795
W
6,458
382
1,996
3,027
10,914
10,595
467
3,942
6,972
15,005
0
L
4,472
215
0
458
10,849
3,937
0
4,771
6,078
16,096
0
W
Discordia
Nankyoku
Discordia
16,968
1,523
0
1,603
7,421
2,482
472
3,991
3,430
39,073
0
L
5,769
3,628
0
986
9,972
3,823
564
4,668
5,304
0
22,870
L
5,376
1,680
0
640
15,603
15,619
26
6,748
8,855
16,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,536
Gold Earned
32,701
149
Minions Killed
140
9
Camps Cleared
6
861,846
Distance Traveled
687,701
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,725
773
52
5
2
179,625
1
W
Bastet
9,098
910
9
1
0
226,404
2
W
Ullr
9,879
988
59
6
6
223,172
0
W
Artio
9,339
934
17
2
0
207,072
1
L
Thoth
8,200
820
25
3
2
168,726
1
W
Discordia
9,220
922
64
6
3
205,198
1
L
Rama
9,200
920
40
4
2
158,472
2
L
Kuzenbo
7,576
758
23
2
0
180,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role