Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 27
God Stats
2W - 1L
1,541 SR
Queue Stats
69W - 54L
1,662 Elo+
Solo
Jing Wei
Jing Wei
Ihatedeavon
Jing Wei
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 150L
1,457 Elo+
Solo
Merlin
Merlin
JACK_RIPPER_SOUL
Merlin
Level 26
God Stats
5W - 1L
1,813 SR
Queue Stats
20W - 10L
1,662 Elo+
Solo
Pele
Pele
Odinnite
Pele
Level 26
God Stats
17W - 9L
1,670 SR
Queue Stats
46W - 37L
1,464 Elo+
Party 1
Ganesha
Ganesha
Scope_of_Culture
Ganesha
Level 31
God Stats
6W - 5L
1,724 SR
Queue Stats
108W - 103L
1,472 Elo+
Party 1
Team Averages
Level 25
1,650 SR
1,543 Elo+

VS

Team Averages
Level 21
1,467 SR
1,517 Elo+
Neith
Neith
Cambo868007
Neith
Level 8
God Stats
6W - 8L
1,554 SR
Queue Stats
7W - 10L
1,569 Elo+
Solo
Ra
Ra
Er_Duce_Luce69
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,626 Elo+
Solo
Serqet
Serqet
Guadz3
Serqet
Level 27
God Stats
2W - 2L
1,285 SR
Queue Stats
124W - 112L
1,439 Elo+
Solo
Achilles
Achilles
dirtywolfman014
Achilles
Level 28
God Stats
3W - 6L
1,360 SR
Queue Stats
101W - 102L
1,556 Elo+
Solo
Hercules
Hercules
l Invect l
Hercules
Level 27
God Stats
4W - 5L
1,638 SR
Queue Stats
79W - 85L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 3 / 1
10,443
550
4,829
12,060
12,663
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
Ihatedeavon
Jing Wei
15
4 / 6 / 0
9,398
495
5,746
10,207
3,220
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 3 / 0
10,621
559
10,122
8,292
2,845
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
16
2 / 3 / 1
10,481
552
7,135
14,759
5,685
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 4
10,260
540
5,461
8,275
5,326
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,054
424
3,812
10,186
3,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 0 / 6
11,381
599
10,864
7,268
2,942
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Guadz3
Serqet
12
0 / 3 / 3
7,411
390
2,001
11,116
3,504
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
16
10 / 6 / 5
10,623
559
12,060
16,472
5,611
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
l Invect l
Hercules
3
1 / 1 / 0
5,580
294
274
1,378
445
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
15
Kills
17
17
Deaths
15
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
1
1.17
L
0
5
0
0
L
6
0
6
9
L
Serqet
Guadz3
Serqet
0
3
3
0.5
W
Jing Wei
Ihatedeavon
Jing Wei
4
6
0
0.67
W
4
3
0
1.33
W
Pele
2
3
1
0.83
W
2
2
4
2
L
Achilles
10
6
5
2.08
L
Hercules
l Invect l
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
29,011
53,593
Taken
46,420
29,739
Mitigated
15,639
12,884
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,829
493
0
2,570
12,060
12,663
153
1,707
10,211
0
61,044
L
3,812
2,442
0
1,049
10,186
3,137
0
2,681
7,505
0
46,285
L
10,864
1,052
672
2,094
7,268
2,942
0
2,453
4,815
88,696
0
L
Serqet
Guadz3
Serqet
2,001
91
0
4,939
11,116
3,504
0
2,254
8,862
0
30,263
W
Jing Wei
Ihatedeavon
Jing Wei
5,746
3,991
0
2,303
10,207
3,220
2,042
2,017
8,190
0
54,659
W
10,122
335
0
1,457
8,292
2,845
877
1,388
6,904
62,210
0
W
Pele
7,135
1,907
0
5,211
14,759
5,685
867
3,231
11,200
0
97,539
W
5,461
596
262
1,081
8,275
5,326
0
2,521
5,754
41,265
0
L
Achilles
12,060
3,958
0
3,367
16,472
5,611
0
7,865
8,607
0
43,542
L
Hercules
l Invect l
Hercules
274
80
0
0
1,378
445
0
330
1,048
0
2,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,203
Gold Earned
43,049
530
Minions Killed
387
0
Camps Cleared
0
1,667,877
Distance Traveled
1,477,783
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,443
550
109
6
0
335,286
3
L
Neith
8,054
424
86
5
0
284,700
0
L
Ra
11,381
599
190
10
0
395,426
5
L
Serqet
7,411
390
38
2
0
389,648
0
W
Jing Wei
9,398
495
112
6
0
312,818
3
W
Merlin
10,621
559
124
7
0
262,399
3
W
Pele
10,481
552
143
8
0
389,220
11
W
Ganesha
10,260
540
42
2
0
368,154
6
L
Achilles
10,623
559
72
4
0
354,627
1
L
Hercules
5,580
294
1
0
0
53,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role