Player Matchup

Scylla
Scylla
Aeseroth
Scylla
Level 103
God Stats
1W - 1L
1,491 SR
Queue Stats
10W - 10L
1,250 Elo+
Party 1
Arachne
Arachne
Macemalto2
Arachne
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,361 Elo+
Party 1
Fenrir
Fenrir
Sebasd22
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,263 Elo+
Party 1
Zeus
Zeus
SouthZither
Zeus
Level 123
God Stats
0W - 1L
1,789 SR
Queue Stats
62W - 62L
1,490 Elo+
Party 1
Yemoja
Yemoja
gros_pouchon
Yemoja
Level 29
God Stats
0W - 1L
1,568 SR
Queue Stats
7W - 3L
1,709 Elo+
Solo
Team Averages
Level 92
1,570 SR
1,414 Elo+

VS

Team Averages
Level 70
1,466 SR
1,632 Elo+
Scylla
Scylla
KinetikPsycho
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,604 Elo+
Solo
Artio
Artio
Rynkang
Artio
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,731 Elo+
Party 2
Yemoja
Yemoja
SSG UI Broly
Yemoja
Level 136
God Stats
1W - 0L
1,294 SR
Queue Stats
71W - 69L
1,548 Elo+
Solo
Hera
Hera
sleeponrocks
Hera
Level 29
God Stats
2W - 0L
1,710 SR
Queue Stats
16W - 18L
1,639 Elo+
Solo
King Arthur
King Arthur
xxRawrXD123
King Arthur
Level 29
God Stats
1W - 1L
1,325 SR
Queue Stats
27W - 12L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aeseroth
Scylla
17
2 / 6 / 4
10,237
731
11,425
11,861
4,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Macemalto2
Arachne
15
2 / 9 / 1
9,291
664
7,482
17,309
5,927
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Sebasd22
Fenrir
16
2 / 8 / 6
9,336
667
6,313
14,448
4,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 8 / 5
10,506
750
12,587
13,890
4,531
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
17
1 / 3 / 7
9,718
694
4,811
11,134
10,140
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 3 / 9
13,018
930
19,941
9,864
3,814
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Rynkang
Artio
18
3 / 4 / 26
11,370
812
6,955
21,444
22,826
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
2
0 / 0 / 0
4,122
294
0
0
0
19
5 / 2 / 22
11,315
808
14,161
8,200
3,218
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
xxRawrXD123
King Arthur
20
10 / 3 / 19
11,989
856
22,975
20,759
23,122
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
110
12
Kills
34
34
Deaths
12
23
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Scylla
Aeseroth
Scylla
2
6
4
0.67
W
16
3
9
6.83
L
Arachne
Macemalto2
Arachne
2
9
1
0.28
W
Artio
Rynkang
Artio
3
4
26
4
W
Yemoja
0
0
0
0
L
Fenrir
Sebasd22
Fenrir
2
8
6
0.63
L
5
8
5
0.94
L
Yemoja
1
3
7
1.5
W
5
2
22
8
W
King Arthur
xxRawrXD123
King Arthur
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,618
Damage
64,032
68,642
Taken
60,267
29,449
Mitigated
52,980
19,815
Healing
29,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Aeseroth
Scylla
11,425
392
559
0
11,861
4,060
453
6,404
5,457
37,281
0
W
19,941
1,577
1,921
2,307
9,864
3,814
1,375
5,505
4,359
40,391
0
L
Arachne
Macemalto2
Arachne
7,482
4,116
0
2,614
17,309
5,927
0
10,114
7,195
0
14,521
W
Artio
Rynkang
Artio
6,955
530
2,303
4,605
21,444
22,826
1,112
9,825
11,619
14,832
0
W
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Sebasd22
Fenrir
6,313
1,561
720
1,782
14,448
4,791
0
8,961
5,487
0
14,792
L
12,587
1,147
1,280
2,439
13,890
4,531
673
7,437
6,453
29,515
0
L
Yemoja
4,811
1,107
7,342
3,079
11,134
10,140
392
8,141
2,993
10,961
0
W
14,161
3,729
3,728
1,003
8,200
3,218
2,716
4,871
3,329
36,279
0
W
King Arthur
xxRawrXD123
King Arthur
22,975
5,235
4,255
8,991
20,759
23,122
217
8,622
12,137
0
44,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,088
Gold Earned
51,814
128
Minions Killed
166
0
Camps Cleared
0
1,044,600
Distance Traveled
1,037,391
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,237
731
68
5
0
186,347
0
W
Scylla
13,018
930
52
4
0
245,443
0
L
Arachne
9,291
664
8
1
0
235,592
0
W
Artio
11,370
812
26
2
0
238,732
0
W
Yemoja
4,122
294
0
0
0
0
0
L
Fenrir
9,336
667
16
1
0
210,246
1
L
Zeus
10,506
750
29
2
0
174,305
0
L
Yemoja
9,718
694
7
1
0
238,110
0
W
Hera
11,315
808
54
4
0
281,003
0
W
King Arthur
11,989
856
34
2
0
272,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role