Player Matchup

Hun Batz
Hun Batz
Lars-2304
Hun Batz
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 31L
1,785 Elo+
Party 1
Set
Set
MotherPlower
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 31L
1,753 Elo+
Party 1
Neith
Neith
Peaky-Blinder074
Neith
Level 5
God Stats
3W - 0L
1,819 SR
Queue Stats
13W - 4L
1,753 Elo+
Party 1
Ra
Ra
Running 90s149
Ra
Level 18
God Stats
2W - 3L
1,689 SR
Queue Stats
11W - 10L
1,577 Elo+
Solo
Hel
Hel
Yggdrasil TV
Hel
Level 27
God Stats
5W - 1L
1,677 SR
Queue Stats
125W - 99L
1,587 Elo+
Solo
Team Averages
Level 14
1,637 SR
1,691 Elo+

VS

Team Averages
Level 25
1,716 SR
1,648 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,622 Elo+
Solo
Medusa
Medusa
Azhwa
Medusa
Level 27
God Stats
18W - 10L
1,781 SR
Queue Stats
53W - 27L
1,704 Elo+
Solo
Hel
Hel
Sinoku_Kun
Hel
Level 29
God Stats
10W - 5L
1,582 SR
Queue Stats
91W - 62L
1,545 Elo+
Solo
Anubis
Anubis
The musician845
Anubis
Level 27
God Stats
15W - 6L
2,050 SR
Queue Stats
58W - 20L
1,887 Elo+
Solo
Scylla
Scylla
andreas_hoybye
Scylla
Level 29
God Stats
14W - 16L
1,664 SR
Queue Stats
155W - 160L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lars-2304
Hun Batz
7
1 / 0 / 0
4,253
851
477
2,158
440
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

7
0 / 0 / 0
4,325
865
799
1,215
291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 2
3,978
796
684
1,739
471
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
4,206
841
31
236
122
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
3 / 1 / 0
4,348
870
752
2,102
563
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
1
0 / 0 / 0
2,537
507
0
352
98
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Azhwa
Medusa
1
0 / 0 / 0
924
185
0
0
0
3
1 / 3 / 0
2,975
595
1,204
1,659
323
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 0 / 0
2,981
596
735
1,447
467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

4
0 / 1 / 0
2,992
598
186
1,610
245
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Medusa
Azhwa
Medusa
0
0
0
0
W
Hun Batz
Lars-2304
Hun Batz
1
0
0
1
W
0
0
0
0
W
0
0
2
1
W
0
0
0
0
L
1
3
0
0.33
L
0
0
0
0
W
3
1
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,743
Damage
2,125
7,450
Taken
5,068
1,887
Mitigated
1,133
4,179
Healing
859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
0
0
0
0
352
98
0
0
352
945
0
L
Medusa
Azhwa
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
Lars-2304
Hun Batz
477
119
0
1,135
2,158
440
0
447
1,711
0
14,955
W
799
184
0
500
1,215
291
0
387
828
0
17,772
W
684
446
0
697
1,739
471
1,556
765
974
0
11,008
W
31
31
0
163
236
122
1,443
87
149
14,535
0
L
1,204
152
0
87
1,659
323
0
752
907
2,454
0
L
735
39
0
398
1,447
467
0
0
1,447
9,201
0
W
752
56
629
1,055
2,102
563
560
439
1,663
9,964
0
L
186
0
0
374
1,610
245
0
31
1,579
7,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,110
Gold Earned
12,409
145
Minions Killed
41
0
Camps Cleared
0
461,168
Distance Traveled
289,736
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
2,537
507
3
1
0
76,515
0
L
Medusa
924
185
0
0
0
0
0
W
Hun Batz
4,253
851
38
8
0
115,409
1
W
Set
4,325
865
36
7
0
94,883
1
W
Neith
3,978
796
22
4
0
75,545
3
W
Ra
4,206
841
27
5
0
90,444
0
L
Hel
2,975
595
0
0
0
68,514
2
L
Anubis
2,981
596
20
4
0
64,184
0
W
Hel
4,348
870
22
4
0
84,887
1
L
Scylla
2,992
598
18
4
0
80,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role