Player Matchup

Jormungandr
Jormungandr
Danips4
Jormungandr
Level 56
God Stats
2W - 6L
1,124 SR
Queue Stats
56W - 57L
1,347 Elo+
Party 1
Mercury
Mercury
Degmut
Mercury
Level 26
God Stats
1W - 4L
1,208 SR
Queue Stats
6W - 12L
1,244 Elo+
Party 1
Sol
Sol
jusmrw
Sol
Level 67
God Stats
0W - 2L
1,309 SR
Queue Stats
44W - 41L
1,338 Elo+
Party 1
Team Averages
Level 50
1,214 SR
1,310 Elo+

VS

Team Averages
Level 46
1,452 SR
1,281 Elo+
Chaac
Chaac
 
Chaac
Level 26
God Stats
2W - 0L
1,177 SR
Queue Stats
45W - 58L
1,297 Elo+
Party 2
Camazotz
Camazotz
GoatsCheeseRocks
Camazotz
Level 82
God Stats
3W - 1L
1,680 SR
Queue Stats
196W - 265L
1,293 Elo+
Party 2
Anubis
Anubis
PeachZero347766
Anubis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 128L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Danips4
Jormungandr
16
4 / 2 / 7
13,279
699
13,814
23,906
20,120
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
Degmut
Mercury
16
6 / 6 / 4
13,018
685
16,270
14,788
4,624
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
jusmrw
Sol
12
0 / 11 / 3
9,751
513
3,104
14,133
5,160
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes

Shoes

+6%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 4 / 10
12,919
680
15,562
18,651
9,138
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 1 / 6
13,935
733
15,393
17,610
6,952
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 6 / 15
11,574
609
11,143
11,575
4,995
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
10
Kills
19
19
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
4
10
3.25
L
Jormungandr
Danips4
Jormungandr
4
2
7
3.75
L
Mercury
Degmut
Mercury
6
6
4
1.33
W
10
1
6
13
W
1
6
15
1.42
L
Sol
jusmrw
Sol
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
42,098
52,827
Taken
47,836
29,904
Mitigated
21,085
1,113
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,562
1,870
0
5,963
18,651
9,138
1,178
7,780
10,871
0
47,857
L
Jormungandr
Danips4
Jormungandr
13,814
3,187
243
243
23,906
20,120
323
6,855
17,051
64,892
0
L
Mercury
Degmut
Mercury
16,270
6,927
0
0
14,788
4,624
979
1,479
13,309
0
62,114
W
15,393
5,017
0
7,390
17,610
6,952
808
5,826
11,784
0
79,682
W
11,143
601
0
1,861
11,575
4,995
741
3,456
8,119
40,566
0
L
Sol
jusmrw
Sol
3,104
1,920
0
627
14,133
5,160
278
2,902
11,231
9,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,048
Gold Earned
38,428
161
Minions Killed
197
0
Camps Cleared
0
839,494
Distance Traveled
1,053,009
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,919
680
58
3
0
368,579
0
L
Jormungandr
13,279
699
77
4
0
292,815
0
L
Mercury
13,018
685
70
4
0
357,901
2
W
Camazotz
13,935
733
80
4
0
387,583
1
W
Anubis
11,574
609
59
3
0
296,847
0
L
Sol
9,751
513
14
1
0
188,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role