Player Matchup

Da Ji
Da Ji
Mwoods7094
Da Ji
Level 35
God Stats
11W - 22L
1,362 SR
Queue Stats
271W - 282L
1,390 Elo+
Solo
Hel
Hel
Queenof_ravens
Hel
Level 25
God Stats
6W - 8L
1,418 SR
Queue Stats
35W - 44L
1,893 Elo+
Party 1
Hachiman
Hachiman
Youre Terded
Hachiman
Level 29
God Stats
1W - 2L
1,567 SR
Queue Stats
23W - 28L
1,420 Elo+
Solo
Thoth
Thoth
karokudo01
Thoth
Level 22
God Stats
5W - 6L
1,331 SR
Queue Stats
28W - 50L
1,320 Elo+
Party 1
Neith
Neith
siege-the-moment
Neith
Level 18
God Stats
5W - 4L
1,678 SR
Queue Stats
22W - 21L
1,452 Elo+
Solo
Team Averages
Level 26
1,471 SR
1,495 Elo+

VS

Team Averages
Level 21
1,497 SR
1,445 Elo+
Ymir
Ymir
Gizqe
Ymir
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 48L
1,403 Elo+
Party 2
Neith
Neith
MooseManACT
Neith
Level 26
God Stats
16W - 15L
1,604 SR
Queue Stats
667W - 668L
1,398 Elo+
Solo
Kukulkan
Kukulkan
d0p4_m1n3_
Kukulkan
Level 29
God Stats
1W - 0L
1,534 SR
Queue Stats
247W - 252L
1,458 Elo+
Solo
Chaac
Chaac
n1kGA-M0rTis
Chaac
Level 13
God Stats
8W - 2L
1,337 SR
Queue Stats
25W - 23L
1,495 Elo+
Solo
Fenrir
Fenrir
paralyzis
Fenrir
Level 29
God Stats
4W - 3L
1,509 SR
Queue Stats
58W - 71L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
10 / 10 / 3
12,794
533
18,857
21,485
7,983
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
1 / 10 / 2
9,032
376
8,253
17,539
5,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Youre Terded
Hachiman
20
5 / 5 / 6
12,339
514
9,761
16,644
5,767
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
16
1 / 9 / 1
9,929
414
3,485
17,446
5,152
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 4 / 2
11,473
478
7,832
15,924
4,857
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gizqe
Ymir
18
4 / 4 / 8
11,645
485
6,871
13,601
8,627
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 6 / 9
12,177
507
15,405
13,123
4,715
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
d0p4_m1n3_
Kukulkan
20
9 / 3 / 4
13,979
582
10,550
11,734
4,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
8 / 2 / 11
13,162
548
20,179
13,995
19,030
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
paralyzis
Fenrir
19
10 / 5 / 15
14,189
591
19,907
22,799
17,083
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
85
18
Kills
38
38
Deaths
20
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ymir
Gizqe
Ymir
4
4
8
2
W
7
6
9
1.92
L
Da Ji
10
10
3
1.15
L
1
10
2
0.2
L
Hachiman
Youre Terded
Hachiman
5
5
6
1.6
W
Kukulkan
d0p4_m1n3_
Kukulkan
9
3
4
3.67
L
Thoth
1
9
1
0.17
W
8
2
11
6.75
W
Fenrir
paralyzis
Fenrir
10
5
15
3.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,188
Damage
72,912
89,038
Taken
75,252
29,209
Mitigated
54,069
27,132
Healing
22,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Gizqe
Ymir
6,871
1,270
0
0
13,601
8,627
967
2,692
10,909
53,142
0
W
15,405
5,428
0
2,779
13,123
4,715
5,112
1,574
11,549
0
66,183
L
Da Ji
18,857
6,863
320
4,798
21,485
7,983
0
2,966
18,519
0
65,681
L
8,253
544
3,294
4,998
17,539
5,450
1,277
839
16,700
28,921
0
L
Hachiman
Youre Terded
Hachiman
9,761
3,817
662
6,081
16,644
5,767
2,883
4,669
11,975
0
72,791
W
Kukulkan
d0p4_m1n3_
Kukulkan
10,550
1,672
0
1,898
11,734
4,614
1,357
690
11,044
81,355
0
L
Thoth
3,485
322
0
3,588
17,446
5,152
1,262
1,311
16,135
53,444
0
W
20,179
2,121
890
6,998
13,995
19,030
2,689
4,176
9,819
1,056
83,080
W
Fenrir
paralyzis
Fenrir
19,907
5,742
0
9,706
22,799
17,083
1,083
2,606
20,193
0
96,385
L
7,832
3,044
0
3,391
15,924
4,857
401
7,968
7,956
0
74,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,567
Gold Earned
65,152
454
Minions Killed
603
0
Camps Cleared
0
1,987,782
Distance Traveled
2,083,313
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,645
485
83
3
0
454,458
0
W
Neith
12,177
507
111
5
0
397,522
6
L
Da Ji
12,794
533
79
3
0
413,120
0
L
Hel
9,032
376
31
1
0
396,863
0
L
Hachiman
12,339
514
109
5
0
384,213
5
W
Kukulkan
13,979
582
153
6
0
394,108
6
L
Thoth
9,929
414
97
4
0
411,191
0
W
Chaac
13,162
548
138
6
0
385,695
5
W
Fenrir
14,189
591
118
5
0
451,530
4
L
Neith
11,473
478
138
6
0
382,395
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role