Player Matchup

Cerberus
Cerberus
FarIntegral217
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,682 Elo+
Solo
Medusa
Medusa
Frank_1650
Medusa
Level 16
God Stats
11W - 8L
1,168 SR
Queue Stats
25W - 19L
1,304 Elo+
Solo
Zeus
Zeus
HarryPoop
Zeus
Level 29
God Stats
2W - 1L
1,825 SR
Queue Stats
75W - 84L
1,440 Elo+
Party 1
Anubis
Anubis
Mertaw
Anubis
Level 25
God Stats
2W - 2L
1,891 SR
Queue Stats
64W - 57L
1,505 Elo+
Party 1
Artemis
Artemis
vNaranja
Artemis
Level 7
God Stats
1W - 1L
1,671 SR
Queue Stats
1W - 2L
1,433 Elo+
Solo
Team Averages
Level 17
1,611 SR
1,473 Elo+

VS

Team Averages
Level 25
1,593 SR
1,462 Elo+
Merlin
Merlin
CarmexDinosaur
Merlin
Level 17
God Stats
24W - 15L
1,727 SR
Queue Stats
67W - 45L
1,599 Elo+
Party 3
King Arthur
King Arthur
JordyFresh er
King Arthur
Level 36
God Stats
7W - 5L
1,602 SR
Queue Stats
92W - 86L
1,448 Elo+
Party 3
Scylla
Scylla
OSO THA GOD
Scylla
Level 27
God Stats
27W - 28L
1,579 SR
Queue Stats
89W - 79L
1,432 Elo+
Party 2
Arachne
Arachne
Realiistiic1012
Arachne
Level 28
God Stats
7W - 7L
1,539 SR
Queue Stats
59W - 53L
1,455 Elo+
Party 2
Neith
Neith
Serenity9818
Neith
Level 16
God Stats
6W - 6L
1,519 SR
Queue Stats
114W - 130L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
0 / 14 / 1
10,411
801
1,142
29,790
9,604
Medusa
Frank_1650
Medusa
16
0 / 10 / 1
10,623
817
6,999
16,580
5,388
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Zeus
17
1 / 8 / 1
11,037
849
13,468
14,641
4,018
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Mertaw
Anubis
17
3 / 10 / 1
12,636
972
19,199
22,148
9,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
vNaranja
Artemis
16
1 / 5 / 1
10,833
833
7,361
13,247
4,593
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 21
14,784
1,137
34,622
13,841
4,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JordyFresh er
King Arthur
20
4 / 0 / 26
13,158
1,012
12,092
13,317
13,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
20
13 / 2 / 18
14,405
1,108
20,911
11,608
3,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 2 / 12
13,187
1,014
11,567
10,914
4,253
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 0 / 16
12,672
975
9,853
6,682
2,834
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
140
5
Kills
47
47
Deaths
5
5
Assists
93
Player
Kills
Deaths
Assists
KDA
W
15
1
21
25.5
L
Cerberus
0
14
1
0.04
L
Medusa
Frank_1650
Medusa
0
10
1
0.05
L
Zeus
1
8
1
0.19
W
King Arthur
JordyFresh er
King Arthur
4
0
26
17
L
Anubis
Mertaw
Anubis
3
10
1
0.35
W
Scylla
13
2
18
11
W
10
2
12
8
W
5
0
16
13
L
Artemis
vNaranja
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,169
Damage
89,045
96,406
Taken
56,362
32,830
Mitigated
29,269
5,734
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,622
2,811
0
900
13,841
4,854
0
8,697
4,962
62,321
0
L
Cerberus
1,142
26
0
1,066
29,790
9,604
0
17,343
12,447
11,427
0
L
Medusa
Frank_1650
Medusa
6,999
3,224
0
0
16,580
5,388
0
8,731
7,675
0
31,399
L
Zeus
13,468
1,423
0
0
14,641
4,018
0
8,281
6,360
35,339
0
W
King Arthur
JordyFresh er
King Arthur
12,092
2,856
582
2,100
13,317
13,717
0
8,059
5,258
0
18,338
L
Anubis
Mertaw
Anubis
19,199
733
0
4,668
22,148
9,227
0
12,809
9,339
56,704
0
W
Scylla
20,911
1,653
0
2,291
11,608
3,611
0
6,942
4,666
36,241
0
W
11,567
8,933
0
1,984
10,914
4,253
0
6,243
4,671
0
25,811
W
9,853
5,839
0
3,456
6,682
2,834
0
3,868
2,814
0
43,242
L
Artemis
vNaranja
Artemis
7,361
3,699
0
0
13,247
4,593
0
8,369
4,878
0
24,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,540
Gold Earned
68,206
254
Minions Killed
235
4
Camps Cleared
7
913,427
Distance Traveled
1,134,742
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,784
1,137
65
5
1
241,629
0
L
Cerberus
10,411
801
31
2
0
181,385
0
L
Medusa
10,623
817
48
4
0
192,886
0
L
Zeus
11,037
849
46
4
4
152,374
0
W
King Arthur
13,158
1,012
10
1
0
262,326
0
L
Anubis
12,636
972
89
7
0
208,900
2
W
Scylla
14,405
1,108
31
2
4
232,118
0
W
Arachne
13,187
1,014
43
3
0
224,686
0
W
Neith
12,672
975
86
7
2
173,983
0
L
Artemis
10,833
833
40
3
0
177,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role