Player Matchup

Merlin
Merlin
 
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 55L
1,039 Elo+
Solo
Sun Wukong
Sun Wukong
MiilkshakeMan
Sun Wukong
Level 15
God Stats
2W - 0L
1,639 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Scylla
Scylla
OUTMYMINDLOWE
Scylla
Level 27
God Stats
1W - 1L
1,137 SR
Queue Stats
2W - 2L
1,158 Elo+
Solo
Team Averages
Level 21
1,425 SR
1,232 Elo+

VS

Team Averages
Level 22
1,451 SR
997 Elo+
Rama
Rama
ferbo013
Rama
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,004 Elo+
Solo
Chaac
Chaac
maxman123456
Chaac
Level 28
God Stats
41W - 43L
1,354 SR
Queue Stats
56W - 66L
1,154 Elo+
Solo
Merlin
Merlin
nandoliv-bra
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
833 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
4 / 3 / 9
9,198
708
6,054
7,185
2,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
MiilkshakeMan
Sun Wukong
12
5 / 0 / 13
10,045
773
7,221
7,898
7,065
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 2 / 7
10,591
815
13,762
7,625
2,426
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 8 / 4
7,637
587
1,901
10,944
3,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 4 / 1
8,708
670
9,375
14,421
8,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
8
0 / 8 / 3
7,161
551
890
8,330
2,297
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
20
Kills
3
5
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
3
9
2.83
W
Sun Wukong
MiilkshakeMan
Sun Wukong
5
0
13
11.5
W
11
2
7
7.25
L
Rama
0
8
4
0.25
L
3
4
1
0.88
L
Merlin
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,037
Damage
12,166
22,708
Taken
33,695
11,996
Mitigated
14,511
5,323
Healing
5,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,054
153
744
344
7,185
2,505
578
132
7,053
29,240
0
W
Sun Wukong
MiilkshakeMan
Sun Wukong
7,221
1,353
0
1,745
7,898
7,065
435
498
7,400
0
26,880
W
13,762
1,236
330
2,160
7,625
2,426
1,162
276
7,349
33,267
0
L
Rama
1,901
1,227
0
1,282
10,944
3,638
0
6,628
4,316
0
19,377
L
9,375
1,336
478
3,826
14,421
8,576
0
8,783
5,638
0
29,790
L
Merlin
890
236
0
31
8,330
2,297
0
4,569
3,761
5,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,834
Gold Earned
23,506
128
Minions Killed
75
0
Camps Cleared
0
724,985
Distance Traveled
501,750
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,198
708
59
5
0
203,889
3
W
Sun Wukong
10,045
773
32
2
0
272,328
1
W
Scylla
10,591
815
37
3
0
248,768
1
L
Rama
7,637
587
28
2
0
120,187
0
L
Chaac
8,708
670
41
3
0
254,297
0
L
Merlin
7,161
551
6
0
0
127,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role