Player Matchup

Olorun
Olorun
 
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,171 Elo+
Party 2
Neith
Neith
Ricobabylon
Neith
Level 28
God Stats
95W - 104L
1,373 SR
Queue Stats
110W - 129L
1,270 Elo+
Solo
Arachne
Arachne
VanGoughfer
Arachne
Level 16
God Stats
50W - 28L
1,533 SR
Queue Stats
178W - 176L
1,320 Elo+
Solo
Yemoja
Yemoja
nusomunasarsora
Yemoja
Level 8
God Stats
0W - 2L
1,200 SR
Queue Stats
6W - 10L
1,335 Elo+
Party 2
Ra
Ra
supremocrack546
Ra
Level 7
God Stats
0W - 3L
1,290 SR
Queue Stats
0W - 3L
962 Elo+
Solo
Team Averages
Level 15
1,379 SR
1,212 Elo+

VS

Team Averages
Level 44
1,500 SR
1,389 Elo+
Ra
Ra
Djness2
Ra
Level 15
God Stats
1W - 4L
1,239 SR
Queue Stats
22W - 42L
1,335 Elo+
Party 1
Osiris
Osiris
DryestApple7619
Osiris
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 44L
1,181 Elo+
Solo
Fenrir
Fenrir
GirmGrinninGh0st
Fenrir
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Mercury
Mercury
ItsDameTimeee
Mercury
Level 126
God Stats
4W - 1L
1,639 SR
Queue Stats
9W - 14L
1,538 Elo+
Party 1
Scylla
Scylla
SeAn_So_IcEy
Scylla
Level 61
God Stats
2W - 2L
1,621 SR
Queue Stats
10W - 22L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
2 / 4 / 7
12,570
838
3,523
15,633
6,665
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 12 / 7
13,119
875
16,149
21,076
8,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
VanGoughfer
Arachne
20
14 / 5 / 3
16,624
1,108
23,839
17,879
10,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 5 / 6
11,606
774
1,312
16,101
6,729
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
0 / 11 / 7
12,119
808
2,871
17,190
6,740
Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 6
13,168
878
10,751
7,715
2,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
0 / 5 / 18
13,845
923
3,132
13,331
14,335
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
0 / 6 / 11
12,451
830
2,901
12,627
7,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Mercury
20
15 / 4 / 11
16,238
1,083
33,434
12,839
5,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
20
18 / 1 / 8
16,738
1,116
29,005
8,930
3,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
91
19
Kills
37
37
Deaths
19
30
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
4
7
1.38
W
4
3
6
2.33
W
0
5
18
1.8
W
0
6
11
0.92
W
Mercury
15
4
11
5.13
L
3
12
7
0.54
W
Scylla
18
1
8
22
L
Arachne
VanGoughfer
Arachne
14
5
3
3.1
L
0
5
6
0.6
L
0
11
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,694
Damage
79,223
87,879
Taken
55,442
39,246
Mitigated
32,978
6,531
Healing
4,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,523
1,724
1,301
1,894
15,633
6,665
0
8,918
6,715
14,764
0
W
10,751
1,942
1,328
582
7,715
2,644
0
868
6,847
44,851
0
W
3,132
1,238
0
652
13,331
14,335
0
2,262
11,069
520
19,151
W
2,901
1,810
0
985
12,627
7,569
0
981
11,646
0
14,179
W
Mercury
33,434
25,430
0
0
12,839
5,384
0
1,282
11,557
0
52,610
L
16,149
12,431
0
45
21,076
8,713
0
9,844
11,232
0
23,696
W
Scylla
29,005
1,854
0
485
8,930
3,046
0
2,313
6,617
55,999
0
L
Arachne
VanGoughfer
Arachne
23,839
15,714
0
2,917
17,879
10,399
0
3,723
14,156
0
65,940
L
1,312
355
265
0
16,101
6,729
0
8,751
7,350
5,117
0
L
2,871
495
0
109
17,190
6,740
0
8,944
8,246
8,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,038
Gold Earned
72,440
138
Minions Killed
254
2
Camps Cleared
11
1,107,394
Distance Traveled
1,280,141
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,570
838
16
1
0
255,764
1
W
Ra
13,168
878
92
6
1
250,071
1
W
Osiris
13,845
923
52
3
3
222,420
0
W
Fenrir
12,451
830
29
2
0
178,773
0
W
Mercury
16,238
1,083
31
2
6
371,404
0
L
Neith
13,119
875
21
1
1
174,401
0
W
Scylla
16,738
1,116
50
3
1
257,473
0
L
Arachne
16,624
1,108
97
6
1
295,059
0
L
Yemoja
11,606
774
3
0
0
224,900
0
L
Ra
12,119
808
1
0
0
157,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role