Player Matchup

Izanami
Izanami
Clerix__
Izanami
Level 79
God Stats
25W - 22L
1,315 SR
Queue Stats
145W - 151L
1,465 Elo+
Party 1
Bacchus
Bacchus
CraazzyyCanadian
Bacchus
Level 40
God Stats
8W - 6L
1,500 SR
Queue Stats
59W - 76L
1,182 Elo+
Solo
Hercules
Hercules
The-HercuIes
Hercules
Level 41
God Stats
41W - 50L
1,373 SR
Queue Stats
100W - 130L
1,290 Elo+
Solo
Arachne
Arachne
dylamanjaro
Arachne
Level 34
God Stats
12W - 15L
1,655 SR
Queue Stats
81W - 131L
1,192 Elo+
Solo
Sun Wukong
Sun Wukong
suddwakii
Sun Wukong
Level 29
God Stats
9W - 11L
1,500 SR
Queue Stats
254W - 270L
1,600 Elo+
Party 1
Team Averages
Level 45
1,469 SR
1,346 Elo+

VS

Team Averages
Level 50
1,692 SR
1,597 Elo+
Bellona
Bellona
BLVCK_GUNDAM-999
Bellona
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Joey_Ccup
Heimdallr
Level 63
God Stats
7W - 2L
1,656 SR
Queue Stats
35W - 24L
1,470 Elo+
Party 2
Ymir
Ymir
JustGotHighOnDab
Ymir
Level 29
God Stats
8W - 1L
2,002 SR
Queue Stats
280W - 121L
1,629 Elo+
Party 2
Ra
Ra
Ta1ntKisser
Ra
Level 27
God Stats
2W - 2L
1,632 SR
Queue Stats
34W - 10L
1,767 Elo+
Party 2
Terra
Terra
heinzosmashum125
Terra
Level 126
God Stats
12W - 8L
1,667 SR
Queue Stats
268W - 186L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clerix__
Izanami
20
2 / 8 / 7
14,150
456
18,463
23,288
6,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 14 / 5
10,199
329
11,120
26,868
19,348
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
The-HercuIes
Hercules
18
0 / 6 / 4
12,002
387
8,665
36,597
54,549
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
dylamanjaro
Arachne
20
10 / 14 / 2
14,398
464
13,835
29,560
10,374
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
suddwakii
Sun Wukong
20
11 / 8 / 7
15,525
501
27,258
35,465
47,159
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 12 / 16
13,935
450
10,619
25,875
36,866
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
Joey_Ccup
Heimdallr
19
6 / 5 / 17
14,266
460
22,493
16,935
9,026
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
24 / 2 / 15
19,588
632
39,836
34,162
23,284
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
16 / 4 / 11
17,453
563
34,670
24,665
14,833
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 2 / 25
14,969
483
14,988
27,944
31,439
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
134
23
Kills
50
50
Deaths
25
25
Assists
84
Player
Kills
Deaths
Assists
KDA
W
1
12
16
0.75
L
Izanami
Clerix__
Izanami
2
8
7
0.69
L
0
14
5
0.18
W
Heimdallr
Joey_Ccup
Heimdallr
6
5
17
2.9
W
24
2
15
15.75
W
16
4
11
5.38
L
Hercules
The-HercuIes
Hercules
0
6
4
0.33
L
Arachne
dylamanjaro
Arachne
10
14
2
0.79
W
3
2
25
7.75
L
Sun Wukong
suddwakii
Sun Wukong
11
8
7
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,341
Damage
122,606
151,778
Taken
129,581
138,391
Mitigated
115,448
35,652
Healing
51,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,619
5,188
0
5,058
25,875
36,866
3,476
1,683
24,192
0
60,489
L
Izanami
Clerix__
Izanami
18,463
11,654
0
2,742
23,288
6,961
932
17,515
5,773
0
128,106
L
11,120
653
453
3,193
26,868
19,348
0
15,376
11,470
30,920
0
W
Heimdallr
Joey_Ccup
Heimdallr
22,493
12,945
0
1,577
16,935
9,026
2,785
2,157
14,778
0
96,440
W
39,836
10,646
0
10,121
34,162
23,284
1,208
2,797
30,400
148,249
0
W
34,670
4,585
5,866
9,169
24,665
14,833
2,548
1,881
21,590
160,399
0
L
Hercules
The-HercuIes
Hercules
8,665
1,560
167
13,434
36,597
54,549
405
20,361
16,236
0
54,497
L
Arachne
dylamanjaro
Arachne
13,835
9,961
0
6,364
29,560
10,374
0
17,225
12,335
0
84,189
W
14,988
2,652
5,926
13,937
27,944
31,439
818
3,244
24,700
47,101
0
L
Sun Wukong
suddwakii
Sun Wukong
27,258
6,004
0
9,299
35,465
47,159
0
19,017
16,448
719
106,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,274
Gold Earned
80,211
582
Minions Killed
717
0
Camps Cleared
0
2,577,339
Distance Traveled
2,755,192
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,935
450
90
3
0
522,640
0
L
Izanami
14,150
456
202
7
0
574,979
6
L
Bacchus
10,199
329
21
1
0
511,991
7
W
Heimdallr
14,266
460
132
4
0
493,625
7
W
Ymir
19,588
632
196
6
0
566,661
0
W
Ra
17,453
563
245
8
0
555,595
11
L
Hercules
12,002
387
93
3
0
401,382
5
L
Arachne
14,398
464
131
4
0
555,415
0
W
Terra
14,969
483
54
2
0
616,671
8
L
Sun Wukong
15,525
501
135
4
0
533,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role