Player Matchup

Ravana
Ravana
AngryLilPig
Ravana
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
304W - 335L
1,490 Elo+
Solo
Hel
Hel
Benjaniel
Hel
Level 143
God Stats
2W - 1L
1,852 SR
Queue Stats
62W - 58L
1,511 Elo+
Solo
Merlin
Merlin
JediRaider92
Merlin
Level 133
God Stats
2W - 3L
1,471 SR
Queue Stats
140W - 142L
1,427 Elo+
Party 2
Rama
Rama
LILCHAOS26
Rama
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
TenderFoal57787
Zhong Kui
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,473 Elo+
Party 2
Team Averages
Level 106
1,564 SR
1,488 Elo+

VS

Team Averages
Level 120
1,500 SR
1,448 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
No push
King Arthur
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
303W - 294L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
Shingosean
Hun Batz
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 141L
1,431 Elo+
Party 3
Terra
Terra
Ultra Pleb
Terra
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 91L
1,400 Elo+
Party 3
Thor
Thor
im beeep
Thor
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 76L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
2 / 4 / 7
9,149
762
6,521
14,149
6,818
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 11
8,748
729
4,928
9,420
3,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Merlin
18
5 / 4 / 6
10,482
874
22,187
12,450
5,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 5 / 8
8,258
688
7,999
9,330
3,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
TenderFoal57787
Zhong Kui
14
4 / 4 / 5
9,488
791
14,049
11,205
5,407
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
4 / 2 / 15
9,692
808
11,703
11,132
5,075
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
No push
King Arthur
17
6 / 5 / 13
10,007
834
11,608
20,278
19,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Shingosean
Hun Batz
16
4 / 3 / 10
9,701
808
11,655
11,646
9,111
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
16
1 / 2 / 14
8,885
740
7,042
18,313
10,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thor
17
5 / 2 / 14
9,966
831
9,154
11,160
6,681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
86
12
Kills
20
20
Deaths
14
37
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
2
15
5.75
L
Ravana
2
4
7
1.38
L
0
3
11
1.83
L
Merlin
5
4
6
2
L
1
5
8
1
W
King Arthur
No push
King Arthur
6
5
13
2.5
W
Hun Batz
Shingosean
Hun Batz
4
3
10
3
L
Zhong Kui
TenderFoal57787
Zhong Kui
4
4
5
1.63
W
Terra
1
2
14
4
W
Thor
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,684
Damage
51,162
56,554
Taken
72,529
24,526
Mitigated
50,663
22,631
Healing
39,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,703
1,491
1,013
2,457
11,132
5,075
2,104
5,887
5,245
22,910
0
L
Ravana
6,521
835
413
2,457
14,149
6,818
587
3,462
10,687
0
9,782
L
4,928
677
11,173
4,563
9,420
3,810
341
3,430
5,990
14,156
0
L
Merlin
22,187
929
581
796
12,450
5,204
496
4,220
8,230
49,244
0
L
7,999
5,532
895
427
9,330
3,287
1,269
3,412
5,918
0
15,684
W
King Arthur
No push
King Arthur
11,608
1,988
2,430
3,559
20,278
19,103
226
9,703
9,503
0
26,661
W
Hun Batz
Shingosean
Hun Batz
11,655
2,347
1,448
580
11,646
9,111
692
7,388
4,258
0
30,960
L
Zhong Kui
TenderFoal57787
Zhong Kui
14,049
965
150
1,176
11,205
5,407
828
4,221
6,984
20,109
0
W
Terra
7,042
205
15,431
8,070
18,313
10,693
975
12,449
5,864
16,142
0
W
Thor
9,154
1,871
2,787
1,276
11,160
6,681
1,211
5,737
5,423
0
15,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,125
Gold Earned
48,251
119
Minions Killed
110
0
Camps Cleared
0
889,680
Distance Traveled
1,118,639
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,692
808
19
2
0
225,195
0
L
Ravana
9,149
762
11
1
0
200,861
0
L
Hel
8,748
729
13
1
0
166,761
2
L
Merlin
10,482
874
60
5
0
172,625
0
L
Rama
8,258
688
16
1
0
179,592
2
W
King Arthur
10,007
834
28
2
0
217,089
0
W
Hun Batz
9,701
808
35
3
0
227,112
1
L
Zhong Kui
9,488
791
19
2
0
169,841
1
W
Terra
8,885
740
9
1
0
229,034
4
W
Thor
9,966
831
19
2
0
220,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role