Player Matchup

Chaac
Chaac
BadLuckChungus
Chaac
Level 96
God Stats
6W - 6L
1,857 SR
Queue Stats
331W - 307L
1,599 Elo+
Party 1
Fenrir
Fenrir
Crack Champ
Fenrir
Level 58
God Stats
5W - 3L
1,744 SR
Queue Stats
89W - 79L
1,509 Elo+
Party 1
Merlin
Merlin
Raace
Merlin
Level 147
God Stats
6W - 7L
1,585 SR
Queue Stats
173W - 178L
1,624 Elo+
Party 1
Team Averages
Level 100
1,729 SR
1,577 Elo+

VS

Team Averages
Level 91
1,409 SR
1,566 Elo+
Geb
Geb
Buttp0undEr15
Geb
Level 69
God Stats
0W - 1L
1,198 SR
Queue Stats
47W - 42L
1,537 Elo+
Party 2
Vamana
Vamana
Elrond_long_dong
Vamana
Level 100
God Stats
0W - 3L
1,382 SR
Queue Stats
150W - 136L
1,575 Elo+
Party 2
Discordia
Discordia
iNoScopedJFK822
Discordia
Level 103
God Stats
10W - 9L
1,645 SR
Queue Stats
316W - 293L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
8,853
681
6,922
8,962
3,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
8
1 / 2 / 1
7,784
599
2,533
8,584
2,472
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Raace
Merlin
13
4 / 0 / 1
9,599
738
8,471
6,885
2,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
8,444
650
3,090
9,130
7,604
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 3 / 0
8,465
651
8,853
9,880
5,154
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
iNoScopedJFK822
Discordia
10
0 / 1 / 2
7,810
601
6,960
4,567
1,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
3
3
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
0
2
3
0.75
W
Fenrir
1
2
1
0.75
L
3
3
0
1
W
Merlin
Raace
Merlin
4
0
1
4.5
L
Discordia
iNoScopedJFK822
Discordia
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,926
Damage
18,903
24,431
Taken
23,577
8,306
Mitigated
14,121
10,693
Healing
6,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,922
611
0
4,215
8,962
3,693
1,217
3,185
5,777
0
32,199
L
3,090
450
318
2,167
9,130
7,604
0
3,268
5,862
16,842
0
W
Fenrir
2,533
399
263
3,503
8,584
2,472
745
3,932
4,652
0
9,753
L
8,853
3,852
0
2,142
9,880
5,154
0
3,205
6,675
0
22,896
W
Merlin
Raace
Merlin
8,471
1,286
0
2,712
6,885
2,141
643
2,961
3,924
59,328
0
L
Discordia
iNoScopedJFK822
Discordia
6,960
385
0
1,485
4,567
1,363
0
2,042
2,525
34,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
24,719
188
Minions Killed
134
0
Camps Cleared
0
776,901
Distance Traveled
685,136
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,853
681
63
5
0
269,428
1
L
Geb
8,444
650
20
2
0
238,247
4
W
Fenrir
7,784
599
18
1
0
276,636
1
L
Vamana
8,465
651
32
2
0
234,949
1
W
Merlin
9,599
738
107
8
0
230,837
2
L
Discordia
7,810
601
82
6
0
211,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role