Player Matchup

Olorun
Olorun
Bronze II
AWickedHemroid
Olorun
Bronze II
Level 66
God Stats
26W - 23L
1,462 SR
Queue Stats
65W - 71L
813 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 66
1,462 SR
813 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,629 SR
844 MMR
Izanami
Izanami
Bronze I
Showtime Devil
Izanami
Bronze I
Level 65
God Stats
11W - 4L
1,629 SR
Queue Stats
18W - 24L
844 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 0
13,019
814
15,563
23,447
15,072
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
SkadiAnubisArachneMerlinHe Bo

VS

Bans
ZeusPoseidonZhong KuiKukulkanEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 0
13,884
868
19,700
18,642
7,547
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
6
6
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,563
Damage
19,700
23,447
Taken
18,642
15,072
Mitigated
7,547
12,990
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,563
11,663
0
12,990
23,447
15,072
2,373
48
23,399
79,856
0
W
19,700
15,352
0
9,239
18,642
7,547
2,386
15,627
3,015
0
110,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,019
Gold Earned
13,884
134
Minions Killed
174
0
Camps Cleared
0
271,991
Distance Traveled
262,951
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,019
814
134
8
0
271,991
0
W
Izanami
13,884
868
174
11
0
262,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role